Name: Combat Sense Rank: N/A Type: Kekkei Genkai Element: All Users: The leading clans of Futago Description: It is a rare type of kekkei genkai, it is not dojutsu,though it does change the eyes.It is the 2nd stage of all the kekkei genkai of the council.You are able to sense movements,chakra formation.It uses no hand seals and takes no chakra,it is a sixth sense.It is a combination of all kekkei genkai of the council and itself. It is activated all the time. It can only be learned after 7 years of training with only the kekkei genkai. Once the combat Sense is activated, you cannot deactivate it.So it would be Teishugan + Combats sense, or Elemental Forms + Combat Sense, or Elemental Forms + Combat Sense, or Nijigan + Combat Sense. It can see through anything. It gives you the instinct of
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- Combat sense
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| - Name: Combat Sense Rank: N/A Type: Kekkei Genkai Element: All Users: The leading clans of Futago Description: It is a rare type of kekkei genkai, it is not dojutsu,though it does change the eyes.It is the 2nd stage of all the kekkei genkai of the council.You are able to sense movements,chakra formation.It uses no hand seals and takes no chakra,it is a sixth sense.It is a combination of all kekkei genkai of the council and itself. It is activated all the time. It can only be learned after 7 years of training with only the kekkei genkai. Once the combat Sense is activated, you cannot deactivate it.So it would be Teishugan + Combats sense, or Elemental Forms + Combat Sense, or Elemental Forms + Combat Sense, or Nijigan + Combat Sense. It can see through anything. It gives you the instinct of
- Combat sense helps a Jedi focus on the battle at hand. Everything else becomes dulled and muted as the Jedi's senses are all turned to the combat happening around him. All targets become mentally highlighted in the Jedi's mind, aiding him in attack and defense. In game terms, by focusing his attention on his opponents, a Jedi gains certain important advantages. Second, his attack and defense rolls are increased by half his Sense skill. Using combat sense does not count as a skill use for determining combat penalties.
- Effect: Combat sense allows a Jedi to focus on the battle at hand. Everything else becomes dulled and muted as the Jedi's senses are all tuned toward the combat occurring around him. All targets become mentally highlighted in the Jedi's mind, enhancing his ability to attack and defend. In game terms, the Jedi gains important advantages. First, the Jedi may choose when he wishes to act that round - no initiative rolls are necessary while the power is in effect. If more than one Jedi is using the power, whoever rolled highest when invoking the power determines when he wishes to act.
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| - Combat sense helps a Jedi focus on the battle at hand. Everything else becomes dulled and muted as the Jedi's senses are all turned to the combat happening around him. All targets become mentally highlighted in the Jedi's mind, aiding him in attack and defense. In game terms, by focusing his attention on his opponents, a Jedi gains certain important advantages. First, he gets to decide when he wants to act during a round - no initiative rolls are needed while the power is in effect. If more than one Jedi is using this power, whichever Jedi rolled the highest when invoking the power gets to determine exactly when they are acting in the round. Second, his attack and defense rolls are increased by half his Sense skill. Using combat sense does not count as a skill use for determining combat penalties.
- Effect: Combat sense allows a Jedi to focus on the battle at hand. Everything else becomes dulled and muted as the Jedi's senses are all tuned toward the combat occurring around him. All targets become mentally highlighted in the Jedi's mind, enhancing his ability to attack and defend. In game terms, the Jedi gains important advantages. First, the Jedi may choose when he wishes to act that round - no initiative rolls are necessary while the power is in effect. If more than one Jedi is using the power, whoever rolled highest when invoking the power determines when he wishes to act. Second, the Jedi's attack and defense rolls are increased by +2D. Combat sense lasts for ten combat rounds and doesn't count as a "skill use" for determining die code penalties. Difficulty: Moderate for one opponent, modified by +3 for each additional opponent the Jedi wishes to defend against.
- Name: Combat Sense Rank: N/A Type: Kekkei Genkai Element: All Users: The leading clans of Futago Description: It is a rare type of kekkei genkai, it is not dojutsu,though it does change the eyes.It is the 2nd stage of all the kekkei genkai of the council.You are able to sense movements,chakra formation.It uses no hand seals and takes no chakra,it is a sixth sense.It is a combination of all kekkei genkai of the council and itself. It is activated all the time. It can only be learned after 7 years of training with only the kekkei genkai. Once the combat Sense is activated, you cannot deactivate it.So it would be Teishugan + Combats sense, or Elemental Forms + Combat Sense, or Elemental Forms + Combat Sense, or Nijigan + Combat Sense. It can see through anything. It gives you the instinct of battle.
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