About: Death Mechanics   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : dbkwik.org associated with source dataset(s)

After death, the player is revived with full HP. They lose the following: * One level, plus all XP they had accumulated toward the next level * One attribute point from a random attribute, which is regained when they regain the level (it will have to be re-assigned) * All of their gold points (GP) * One piece of current class or non-class specific equipment There are no other effects of death.

AttributesValues
rdf:type
rdfs:label
  • Death Mechanics
rdfs:comment
  • After death, the player is revived with full HP. They lose the following: * One level, plus all XP they had accumulated toward the next level * One attribute point from a random attribute, which is regained when they regain the level (it will have to be re-assigned) * All of their gold points (GP) * One piece of current class or non-class specific equipment There are no other effects of death.
dcterms:subject
dbkwik:habitica/pr...iPageUsesTemplate
ImageCaption
  • A health potion
abstract
  • After death, the player is revived with full HP. They lose the following: * One level, plus all XP they had accumulated toward the next level * One attribute point from a random attribute, which is regained when they regain the level (it will have to be re-assigned) * All of their gold points (GP) * One piece of current class or non-class specific equipment There are no other effects of death. Since the game's inception, the concept of dying has been under active debate. Should it be easier or harder? More punishing or less punishing? Or should it be customizable? You can share your thoughts on the discussion thread on Trello.
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