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An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

A boss arena is a battlefield designed to give players an extra edge when fighting against bosses like the Eye of Cthulhu or the Eater of Worlds. While boss arenas do vary depending on the boss being fought and the player's tastes, they typically have the following features: It is a good idea to place a Campfires and a Heart Lanterns around the arena, and having a Honey Bucket to quickly empty onto the player to give even more regeneration. These regeneration boosters could be life-savers when battling strong bosses.

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  • Player-made Structures
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  • A boss arena is a battlefield designed to give players an extra edge when fighting against bosses like the Eye of Cthulhu or the Eater of Worlds. While boss arenas do vary depending on the boss being fought and the player's tastes, they typically have the following features: It is a good idea to place a Campfires and a Heart Lanterns around the arena, and having a Honey Bucket to quickly empty onto the player to give even more regeneration. These regeneration boosters could be life-savers when battling strong bosses.
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dbkwik:terraria/pr...iPageUsesTemplate
abstract
  • A boss arena is a battlefield designed to give players an extra edge when fighting against bosses like the Eye of Cthulhu or the Eater of Worlds. While boss arenas do vary depending on the boss being fought and the player's tastes, they typically have the following features: * Lots of open space to move around and use ranged weapons in. * 1 or more rows of wooden platforms: Mobility in all directions (including up and down) is often a key factor in surviving boss battles in Terraria. Unfortunately, since not everyone has Rocket Boots or a Cloud in a Bottle at their disposal, building 1 or more rows of wooden platforms should grant even a new player the ability to move in any direction more freely. * Walls and a ceiling: Many players may wish to fight these bosses without having to worry about interference from normal monsters such as Zombies or Eaters of Souls. Sealing the arena off from the outside with walls and a ceiling should do the trick, allowing players to focus more of their attention on the bosses themselves. Players that use ranged weapons that can be reused, like a bow and arrow, or shurikens, could also find walls and a ceiling useful for making it easier to retrieve said projectiles and reuse them during the boss battle. * When available Campfires can be very useful for earlier bossfights, just place one or two, depending on size of the arena, on every few layers of the arena. * Corrupted grass and Ebonstone (only for arenas that are designed for fighting the Eater of Worlds): As of patch 1.0.5, the Eater of Worlds can only be fought in The Corruption, and at least 500 blocks of corrupted grass and Ebonstone combined are needed within close proximity of the arena in order for the game to determine that it lies within a valid corrupted area. For example, say that a player wants to fight against the Eater of Worlds in an arena of their own, they might decide to build a long arena out of dirt with corrupted grass or Ebonstone, and they might also wish to build 1 or 2 long rows of wooden platforms in case the Eater of Worlds tries to attack by sliding across the surface of the ground. The arena may furthermore be enclosed with walls and a ceiling so that outside enemies won't interfere, and so that ammo from various ranged weapons, such as shurikens or wooden arrows can be retrieved and reused during the battle against the Eater of Worlds. It is a good idea to place a Campfires and a Heart Lanterns around the arena, and having a Honey Bucket to quickly empty onto the player to give even more regeneration. These regeneration boosters could be life-savers when battling strong bosses.
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