rdfs:comment
| - The Zelda series, as it is often called, features a mixture of action, puzzle, and exploration-based gameplay. Each game in the series contains these elements, with new mechanics and additions being added throughout the series history. Although games have a main quest, much of the content is often found in side-quests, which can contain anything from in-game money-making opportunities to ways to improve stats to even entirely new pieces of equipment. Although Zelda games have RPG-like elements, they are, with the exception of the second game, not RPGs in any way, shape, or form.
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abstract
| - The Zelda series, as it is often called, features a mixture of action, puzzle, and exploration-based gameplay. Each game in the series contains these elements, with new mechanics and additions being added throughout the series history. Although games have a main quest, much of the content is often found in side-quests, which can contain anything from in-game money-making opportunities to ways to improve stats to even entirely new pieces of equipment. Zelda games tend to focus on an assortment of items and equipment, which are distinct and perform different roles in the game's action, puzzle, and exploration-based components. The primary weapon is always a sword, often magical in nature, with a shield of various effectiveness backing it up. Other common items include bombs, which can be laid down or thrown, bows and arrows, and boomerangs that return to the player's character, Link. Navigation is typically broken into three parts. There is a vast overworld to explore, peaceful areas like towns to talk to NPC's in, and dungeons that must be conquered to defeat enemies and gain equipment. Although Zelda games have RPG-like elements, they are, with the exception of the second game, not RPGs in any way, shape, or form.
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