About: Oak Forest   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Oak Forest is the 2nd hidden (fictional) stage of Stick Ranger, it's in the north of the castle, in the edge of the continent. it's harder than Sunflower Grasslands was, but if you are prepared and have a good strategy, and a ranged character, it will not be so hard.

AttributesValues
rdfs:label
  • Oak Forest
rdfs:comment
  • Oak Forest is the 2nd hidden (fictional) stage of Stick Ranger, it's in the north of the castle, in the edge of the continent. it's harder than Sunflower Grasslands was, but if you are prepared and have a good strategy, and a ranged character, it will not be so hard.
Head
  • Fairy
  • X
  • Smiley
  • Cap
  • Skull
Attack
  • Red Fire
  • Light Blue pellet
  • Light green wave
  • Yellow Ball, light yellow mine
  • Yellow Laser
dcterms:subject
Drops
  • Critical's Card 8 Berserk Card 8 Thunder Spirit 8
  • Freeze Charm 8
  • Gold Medal 8
  • Peridot 8
  • Yellow Crystal 8
Weak
  • Fire
  • Thunder
AT multiple
  • 4(xsd:integer)
  • 6(xsd:integer)
head colour
  • 3(xsd:integer)
  • 7(xsd:integer)
  • B2FF00
  • F0F000
  • FF5200
Agi
  • 12(xsd:integer)
  • 40(xsd:integer)
  • 50(xsd:integer)
  • 75(xsd:integer)
body colour
  • 6(xsd:integer)
  • 7(xsd:integer)
  • 165200(xsd:integer)
  • 66635.0
  • FFAB2D
LV
  • 92(xsd:integer)
  • 93(xsd:integer)
  • 94(xsd:integer)
dbkwik:fanball/pro...iPageUsesTemplate
Colour
  • 00559C
Gold
  • 1000(xsd:integer)
  • 2500(xsd:integer)
  • 4500(xsd:integer)
  • 7500(xsd:integer)
  • 9000(xsd:integer)
Range
  • 20(xsd:integer)
  • 25(xsd:integer)
  • 150(xsd:integer)
  • 250(xsd:integer)
  • 400(xsd:integer)
Movement
  • flying
  • rolling
  • swimming
  • walking
Name
  • Blue Skull Bat
  • Green Fairy Dragon
  • Lime Smiley Wheel
  • Orange Cap Fish
  • Yellow Boss X Walker
Strong
  • Fire
  • Ice
  • Physical
  • Poison
  • Thunder
  • Freeze
  • Freeze Ice
Exp
  • 1100(xsd:integer)
  • 1500(xsd:integer)
  • 1800(xsd:integer)
  • 2906(xsd:integer)
  • 17500(xsd:integer)
at
  • 1(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 7(xsd:integer)
  • Thunder: 1-299 Mine: 1-19
Species
  • Dragon
  • Fish
  • Walker
  • Bat
  • Wheel
Icon
  • Blue_Skull_Bat_.png
  • Green_Fairy_Dragon.png
  • Lime_Smiley_Wheel.png
  • Orange_Cap_Fish.png
  • Yellow_Boss_X_Walker.png
Note
  • This boss fires a ball in a high arch. The ball leaves a mine residue a la Oasis Boss and creates 10 mines upon impact. The ball is not very fast and can be dodged, but the mines may still hit. A dodging strategy is very useful when applied with Thunder-type weapons. Melee characters will destroy this boss quickly.
  • This enemy's AI can be annoying, as they usually do not move towards characters and have a high range. Their attacks are not very powerful and can easily be reduced further by normal means of defense.
  • This enemy shoots its lasers in sequence, making it fairly dangerous. A Magician with Freeze Explosion or any other class that can keep groups frozen for longer amounts of time can hold them back and kill them, however.
  • This enemy has a resistance to everything, making it tough to kill. Combined with its fairly high attack rate, it can be very painful to deal with. Using Freeze or possibly Poison attacks is the most viable way of killing them.
  • This enemy can be very annoying with its freezing attack, especially on the 6th screen as there are 92 of them. On other screens, it is also a problem because of the other enemies - these things freeze characters, which leaves all the other enemies free to attack. Having a character with a Freeze Charm and/or Purple Crystal to shield the rest of the team is very effective. Fortunately, any Fire-type weapon will dispatch of them easily.
LP
  • 1000(xsd:integer)
  • 15000(xsd:integer)
  • 20000(xsd:integer)
  • 48000(xsd:integer)
  • 350000(xsd:integer)
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