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Log - Session 1 - Help Me! is lured unsuspecting into an ambush... but not the ambush their enemy planned. Log - Session 2 - Our Heroes clean up the ambush and get some answers, as well as some new questions. Log - Session 2 Supplemental - Preliminary and background research into some new questions. Log - Session 3 - Autopsies and investigations. It's almost as if we're pretending to be cops or something. Log - Session 4 - Research and riceburners. We make some progress on the case, and prepare to get into trouble. Log - Session 9 - Our heroes investigate the other side's base.

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rdfs:label
  • MH/Logs
rdfs:comment
  • Log - Session 1 - Help Me! is lured unsuspecting into an ambush... but not the ambush their enemy planned. Log - Session 2 - Our Heroes clean up the ambush and get some answers, as well as some new questions. Log - Session 2 Supplemental - Preliminary and background research into some new questions. Log - Session 3 - Autopsies and investigations. It's almost as if we're pretending to be cops or something. Log - Session 4 - Research and riceburners. We make some progress on the case, and prepare to get into trouble. Log - Session 9 - Our heroes investigate the other side's base.
dbkwik:westmarchsa...iPageUsesTemplate
abstract
  • Log - Session 1 - Help Me! is lured unsuspecting into an ambush... but not the ambush their enemy planned. Log - Session 2 - Our Heroes clean up the ambush and get some answers, as well as some new questions. Log - Session 2 Supplemental - Preliminary and background research into some new questions. Log - Session 3 - Autopsies and investigations. It's almost as if we're pretending to be cops or something. Log - Session 4 - Research and riceburners. We make some progress on the case, and prepare to get into trouble. Log - Session 5 - As planned, our heroes get into trouble. Much more trouble than expected. Log - Session 6 - A shoot-out, a mass braining, and a disturbing thing in the shed. Our heroes begin to get confused. Log - Session 7 - The game turns into a David Lynch movie, as things get strange and leads stop leading anywhere. Log - Session 8 - More investigation finally pays off, but the deadline pressure ramps up as the other side increases the pace of their murders. Log - Session 9 - Our heroes investigate the other side's base.
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