abstract
| - The Antidote is a staple item in just about every RPG that has ever existed. It has a simple use: it will cure a character from a Standard Status Effect. However, shortly into the game, the character will usually acquire some kind of spell that serves the same purpose, rendering any antidotes in your inventory redundant. But wait, you say, they aren't completely pointless! And you're right... there are exactly six situations where they still come in handy:
* If your spell-casting party members either are unable to do the job themself due to being silenced, out of Mana, or knocked out. Alternately, they may be preoccupied fighting other monsters, or you may need to conserve their MP for an upcoming Boss Battle. Either way, you need someone else to do the job in the meantime.
* You find a dungeon or cave where magic isn't allowed or doesn't work.
* In some systems, spells require more time to execute than using items; if a character is dying of poison, this could make the difference between keeping them alive and having to resurrect them later.
* The magic or abilities used to cure status is difficult to find, far more expensive to buy than items, or costs too much to cast, thus making it not worth your time.
* Some lazy NPC can't run to the store and get one himself.
* They allow you to make bulks of much more efficient healing items ... And that's even if you're likely to run into any monsters (or perhaps terrain effects) at this point in time that will still poison you. This raises the question: Do you keep one or more of these items in your inventory in case that unlikely situation actually pops up? Or do you trash them to make room for that much more useful item that heals 500 HP instead? This is the Antidote Effect. It happens when items (or spells, for that matter) have a very specific, strategic use that doesn't often come up in normal situations. It is related to the items Too Awesome to Use, players will be tempted to keep them in their inventory but will never use them because -- surprise! -- that specific situation never arose. The Antidote Effect is an illustration of the fact that, although game designers work very hard to implement depth, strategy, and balance into a game's various systems and mechanics, Whoring something is often exponentially more effective. Compare Com Mons. Contrast Useless Item and Useless Useful Spell. Examples of Antidote Effect include:
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