The Library Club is facing a new problem: a mysterious ghost that wrecks the library every night. To deal with this, Hisami Hishiishii is ordered to stake out the library so she can catch the ghost. Anita King offers to keep company, and what was supposed to be a quiet night turns into a class slumber party.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| dbkwik:readordie/p...iPageUsesTemplate | |
| abstract |
|