Examples of direct actions include: firing a hunting rifle at a deer, or cracking a safe. These actions can include a Gear or Skill component (for example, you can’t pick a lock without a lock pick, and if your Lock Picking skill is too low there might be complex locking mechanisms that are beyond your ability to attempt), but the actual action of picking the lock would be under direct player control, and therefore involves the players own skill, patience, and determination.
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| - Examples of direct actions include: firing a hunting rifle at a deer, or cracking a safe. These actions can include a Gear or Skill component (for example, you can’t pick a lock without a lock pick, and if your Lock Picking skill is too low there might be complex locking mechanisms that are beyond your ability to attempt), but the actual action of picking the lock would be under direct player control, and therefore involves the players own skill, patience, and determination.
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| - Examples of direct actions include: firing a hunting rifle at a deer, or cracking a safe. These actions can include a Gear or Skill component (for example, you can’t pick a lock without a lock pick, and if your Lock Picking skill is too low there might be complex locking mechanisms that are beyond your ability to attempt), but the actual action of picking the lock would be under direct player control, and therefore involves the players own skill, patience, and determination.
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