About: Corruptions   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Corruption is the means by which the PC is tainted by the essence of Chaos. (S)he can be corrupted by being damaged by a creature of chaos, triggering a corruption trap, eating the corpse of a corrupted creature, or local background corruption. A large amount of corruption can also be gained by drinking a potion of raw chaos. Some powerful artifacts of chaos will corrupt the PC simply by being in his/her possession; equipping them will amplify the effect. Other modifiers:

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  • Corruptions
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  • Corruption is the means by which the PC is tainted by the essence of Chaos. (S)he can be corrupted by being damaged by a creature of chaos, triggering a corruption trap, eating the corpse of a corrupted creature, or local background corruption. A large amount of corruption can also be gained by drinking a potion of raw chaos. Some powerful artifacts of chaos will corrupt the PC simply by being in his/her possession; equipping them will amplify the effect. Other modifiers:
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abstract
  • Corruption is the means by which the PC is tainted by the essence of Chaos. (S)he can be corrupted by being damaged by a creature of chaos, triggering a corruption trap, eating the corpse of a corrupted creature, or local background corruption. A large amount of corruption can also be gained by drinking a potion of raw chaos. Some powerful artifacts of chaos will corrupt the PC simply by being in his/her possession; equipping them will amplify the effect. In p21 base corruption points needed to gain corruption was changed from base 1000, to a number influenced by appearance (1000*(0.9+(Ap/100))). . Later on corruption was toned down, empirically looks like initial multiplier was changed from 1000 to 1111. (Given creator's comments it looks that progress to the new corruption is adjusted during appearance changes in a way maintain stable percentage). Each new corruption means that PC gains new abilities, most of them granting some kind of advantage in exchange for some disadvantage. Some of these abilities are quite powerful, but beware: if the PC becomes fully corrupted, (s)he will be transformed into a writhing mass of primal chaos, and the game will end. In version 1.2.0, 17 new corruptions were added — bringing the current total to 35. The amount required to corrupt the PC to death still remains at 18; this means that for each PC, it is only possible to get a subset of all possible corruptions. The chosen subset varies from character to character (regardless of race or class). Note that all of the new corruptions added were based partially or fully on suggestions made on the ADOM forums. Additionally, in 1.2.0 the corruption system has additional effects for the PC: with a certain number of corruptions the PC will get bonuses to Strength, Dexterity, Toughness and Mana, and a penalty to Willpower, depending on alignment. The gains or losses to such stats are as follows: * If chaotic: (amount of corruptions)/2 point(s) * If neutral, (amount of corruptions)/3 point(s) * If lawful, (amount of corruptions)/4 point(s) As of v.1.2.0, PCs with lower Appearance acquire corruptions at a faster rate. This means that previously inconsequential Appearance losses now make certain corruptions more detrimental. Also, because about 1 in 2 corruptions reduce Appearance, they cause a cumulative acceleration of the PC's acquisition of new corruptions. Other modifiers: * *1.3 C- alignment * *0.7 L+ alignment * *0.9 other lawful * *0.9 Unicorn star sign when lawful * *0.9 Monk 50 lvl * *0.7 Farmer 50 lvl * *0.7 Paladin 50 lvl * *0.75/0.5 Chaos Knight 32 lvl with 5/10 corruptions
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