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Projectile mechanics are a set of rules which apply to some (or all) projectile weaponry in the Battlefield series. Most of them are artificial representations of real-life laws of physics. This page catalogs those mechanics and their effects on the game. In the Battlefield series, bullets, shells, grenades, and the like are represented as physics objects, rather than abstract concepts such as hitscans.

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rdfs:label
  • Projectile mechanics
rdfs:comment
  • Projectile mechanics are a set of rules which apply to some (or all) projectile weaponry in the Battlefield series. Most of them are artificial representations of real-life laws of physics. This page catalogs those mechanics and their effects on the game. In the Battlefield series, bullets, shells, grenades, and the like are represented as physics objects, rather than abstract concepts such as hitscans.
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dbkwik:battlefield...iPageUsesTemplate
Align
  • right
Caption
  • How much the player has to aim above head to achieve a successful headshot at ~150m.
  • How much the player has to aim above head to achieve a successful headshot at ~250m.
Width
  • 200(xsd:integer)
direction
  • vertical
Image
  • BFBC2 Bullet Drop 150m.png
  • BFBC2 Bullet Drop 250m.png
abstract
  • Projectile mechanics are a set of rules which apply to some (or all) projectile weaponry in the Battlefield series. Most of them are artificial representations of real-life laws of physics. This page catalogs those mechanics and their effects on the game. In the Battlefield series, bullets, shells, grenades, and the like are represented as physics objects, rather than abstract concepts such as hitscans.
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