About: Changelog/1.14   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Town data will get reset when updating to this version. There will be no town reset starting from next update. If there are any glitches such as with combat animations, please send a bug report. [Changes and additions] * (Not yet) Implemented different effects for some items like potions and scrolls when they are blessed or cursed. * (Not yet) Made pet AI a lot more customizable. * (Not yet) The music producer will exchange items and feats for music tickets. * Made significant changes to how a little tail will work. * The effect value of Touch of Weakness is no longer always 1, and instead depends on the original attributes and the power of Touch of Weakness. * Changed HSP version from 3.0 to 3.2b1. * Added the Sick status ailment. * Vomiting too much will n

AttributesValues
rdfs:label
  • Changelog/1.14
rdfs:comment
  • Town data will get reset when updating to this version. There will be no town reset starting from next update. If there are any glitches such as with combat animations, please send a bug report. [Changes and additions] * (Not yet) Implemented different effects for some items like potions and scrolls when they are blessed or cursed. * (Not yet) Made pet AI a lot more customizable. * (Not yet) The music producer will exchange items and feats for music tickets. * Made significant changes to how a little tail will work. * The effect value of Touch of Weakness is no longer always 1, and instead depends on the original attributes and the power of Touch of Weakness. * Changed HSP version from 3.0 to 3.2b1. * Added the Sick status ailment. * Vomiting too much will n
dcterms:subject
abstract
  • Town data will get reset when updating to this version. There will be no town reset starting from next update. If there are any glitches such as with combat animations, please send a bug report. [Changes and additions] * (Not yet) Implemented different effects for some items like potions and scrolls when they are blessed or cursed. * (Not yet) Made pet AI a lot more customizable. * (Not yet) The music producer will exchange items and feats for music tickets. * Made significant changes to how a little tail will work. * The effect value of Touch of Weakness is no longer always 1, and instead depends on the original attributes and the power of Touch of Weakness. * Changed HSP version from 3.0 to 3.2b1. * Added the Sick status ailment. * Vomiting too much will now cause anorexia. * The attribute that Marksman depends on has been changed from Strength to Perception. * The feats and traits window will now display all traits from equipment. Pets' traits can now be seen by pressing 'z' or 'x' [at your own trait window]. * Salary of shopkeepers hired at the player's house has been fixed at the 1,000. The amount of money they have will now periodically refresh. * Negotiation skill of the shopkeeper in the player's shop will now level up depending on the number of items sold at the shop. * Sythe (sic) has been changed to Sickle. Added sythes. Sickle-type weapons will now decapitate weakened creatures. * Amount that bonus points from level ups increase skills by will now depend on the original skill levels, unaffected by equipment attribute and other buffs. * Hospitalized adventurers will now have a fixed probability of getting regenerated. * Removed the growth cap for Speed. The effect of things like quickling corpses now gives Speed experience. * Cursor position is now remembered for skill and spell windows as well. * Amount of Negotiation skill experience now greatly depends on the price of the item sold or bought. * The speed of harvesting crops in gardening quests now greatly depends on Gardening skill level. * Tourists now start with Traveling skill. * Increased the base price of eggs. * Added the resetmap console command. * When NPCs summon other NPCs, they can no longer summon the same kind of NPC as themselves except for certain NPCs. * It is now more difficult for NPCs to catch stealing if they are out of sight or if they are far away. * Included the chat viewer with the game. * Upper limit for the secret treasure of the wicked has been changed from -10 to -20. Karma reduction for nuke has been changed from -100 to -80 (-20 for the wicked). Nuke detonation outside towns is always -10. * Added animations and sound effects for things like spells. * You will now always be wet when in the wilderness if it is raining. * Changed how the sandbag works. * Gamble chests no longer yield small medals. * Rebalanced things like shield bashing. [Fixes] * Fixed the crash that rarely occurred while drawing certain animations. * Fixed character information refresh not getting called after equipment loss due to pickpocket or fire. * Fixed things like performing quest rewards yielding a bugged book. * Fixed the crash that occurred when drawing water from wells [with an empty bottle] while inventory is full. * Fixed items not getting generated on top of doors. * Fixed damage multipliers not getting properly applied to elemental attacks from equipment attributes. * Fixed being able to target invisible NPCs with the new targeting system. * Fixed rewards thrown by audience when performing getting thrown at inaccessible places. * Fixed the pet arena bugging out if updating from ver 1.08. * Fixed artifacts getting marked as generated already if they are wished for and then negated [because artifacts cannot be wished for]. * Fixed being able to reserve certain spellbooks. * Fixed the freeze that occurred when entering a map that has an entrance that is only 1 tile wide while riding. * Fixed the first dropped item disappearing when dying after eating food dipped in poison. * Other minor fixes and additions. Special thanks: 名も無き冒険者さん にゃもなき冒険者 マカフシさん イリアさん Guestさん
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