| abstract
| - Aggrak is a Skakdi of Fire and a character in both A Midnight Grey and the BZPRPG. He is played by The Original Munki. Aggrak grew up on Zakaz in the never-ending Skakdi civil war, where he learned to kill and to backstab when he needed to. At one point he became the leader of one of the factions, which lasted a whole week before tearing itself apart. After that, he decided that the war was pointless, that nothing could be gained from it, and so he left his home island seeking money and adventure. After many years he heard of the islands of Terros Nui and Metru Nui, where there was war, chaos, and destruction every day. He eagerly left for the island, and set up shop in Ta-Terros. He found work with Korruhn, the Supreme Commander of the Militis Acies, after being forcibly recruited when he crashed a party Korruhn was throwing. Aggrak thinks that is one Toa who seriously needs to lighten up. After his time with the Militis Acies, and other exploits, Aggrak left seeking more excitement and adventure. He clashed with a group of Dark Hunters, whose superior numbers proved too much for the Skakdi to handle. He was knocked out, and once again forcibly recruited. After the assassination of the Shadowed One (by Korruhn, as it happens), Aggrak led a coup against the new leader Jira, sharing the power with other Hunters Mord, Daedalus, Carcharak, and Mordiacc, who he intended to betray. Mord (apparently) succeeded in assassinating Jira, and Aggrak and the others ruled for a while, Aggrak slowly asserting greater dominance over the organization and taking Sentrakh as his bodyguard, until it became evident the Jira was not really dead. The shark returned, and quickly regained control of the Dark Hunters. Aggrak did not die as expected, however. In return for selling our Mord as Jira's killer, and also because Jira was impressed with the Skakdi's cunning, Aggrak became Jira's adviser and a high-ranked DH official. Funny how things work out, huh? After the final battle with the Dawn, Aggrak left without saying goodbye (after the celebratory feast, of course), and set sail for far-off lands and new adventures.
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