About: Tel Loiryn/Poisons   Sponge Permalink

An Entity of Type : dbkwik:resource/Wm0XuMvpPvjBmkD80nDaOA==, within Data Space : dbkwik.org associated with source dataset(s)

AttributesValues
rdf:type
rdfs:label
  • Tel Loiryn/Poisons
dbkwik:imagine/pro...iPageUsesTemplate
Name
  • Deadly Poison
  • Blindness Poison
  • Cadaver Poison
  • Collapse Poison
  • Cracking Poison
  • Deafness Poison
  • Decrepification Poison
  • Evaporation Poison
  • Extinguisher Poison
  • Inattention Poison
  • Mild Poison
  • Muteness Poison
  • Numbness Poison
  • Philter Poison
  • Presence Poison
  • Severe Poison
  • Sloth Poison
  • Spellbane Poison
  • Suppression Poison
  • Torment Poison
Method
  • Administered in food and/or drinks
  • Applied on edges of blunt weaponry
  • Applied on edges of sharp weaponry , or tossed as a throwarm
  • Applied on edges of sharp weaponry , or administered in food and/or drinks
Use
  • ?
Time
  • Permanent
  • 10800.0
  • 172800.0
  • 21600.0
  • 43200.0
  • 7200.0
  • 86400.0
  • 14400.0
  • 28800.0
  • 129600.0
  • 32400.0
Effect
  • Reduces human subject's endurance recovery by 50%. If thrown: releases a cloud of poison gas 8 yds in radius within which this effect is applied to all characters.
  • Reduces infernal subject's vitality recovery by 300% and reduces subject's vitality by 12 points per second . Subject's fire power is also reduced 50%.
  • Human subject of poison has a greatly reduced ability to distinguish friend from foe from neutral.
  • Prevents human subject of poison from being able to see naturally. This is not restored by Phoenix Fire, but by a Vision tonic.
  • Prevents human subject of poison from being able to speak . This is not restored by Phoenix Fire, but by a Communication tonic.
  • Reduces sculpted golem subject's endurance recovery by 125% and reduces subject's vitality by 25 points per second . Subject also falls down unpredictably every 10 seconds.
  • Prevents human subject of poison from being stunned when suffering a hit but also reduces response rate, and prevents subject from using objects and weaponry in any activity.
  • Human subject of poison has mind, body, hand, and foot speed reduced 50%.
  • Continually torments human subject of poison . If subject thenceforth becomes an enemy, the subject will always flee from player's party and avoid battle.
  • Human subject of poison falls in love with nearest human character . This is not restored by Phoenix Fire, but by a Heart's Content tonic.
  • Prevents human subject of poison from being able to move of his/her own accord.
  • Prevents human subject of poison from being able to hear naturally. This is not restored by Phoenix Fire, but by an Auditory tonic.
  • Reduces rock golem subject's vitality recovery by 50% and reduces subject's vitality by 2 points per second . Increases subject's vulnerability to water and cold based attacks by 100%.
  • Makes human subject of poison appear to be dead but not really so; once the effect wears off the subject is revived.
  • Human subject of poison loses all Manna and cannot regenerate them.
  • Human subject of poison has body speed reduced 75% and foot speed reduced 100% . This is not restored by Phoenix Fire but by a Rejuvenation tonic.
  • Reduces water elemental subject's vitality recovery by 100% and reduces subject's vitality by 6 points per second . Subject also no longer leaves a trail of water.
  • Reduces ethereal spirit subject's endurance recovery by 175% and reduces subject's vitality by 10 points per second .
  • Reduces human subject's endurance recovery by 200% and reduces subject's vitality by 20 points per second .
  • Reduces human subject's endurance recovery by 100% and reduces subject's vitality by 1 point per second . If thrown: releases a cloud of poison gas 8 yds in radius within which this effect is applied to all characters.
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