Attributes | Values |
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rdf:type
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rdfs:label
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dbkwik:imagine/pro...iPageUsesTemplate
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Name
| - Deadly Poison
- Blindness Poison
- Cadaver Poison
- Collapse Poison
- Cracking Poison
- Deafness Poison
- Decrepification Poison
- Evaporation Poison
- Extinguisher Poison
- Inattention Poison
- Mild Poison
- Muteness Poison
- Numbness Poison
- Philter Poison
- Presence Poison
- Severe Poison
- Sloth Poison
- Spellbane Poison
- Suppression Poison
- Torment Poison
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Method
| - Administered in food and/or drinks
- Applied on edges of blunt weaponry
- Applied on edges of sharp weaponry , or tossed as a throwarm
- Applied on edges of sharp weaponry , or administered in food and/or drinks
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Use
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Time
| - Permanent
- 10800.0
- 172800.0
- 21600.0
- 43200.0
- 7200.0
- 86400.0
- 14400.0
- 28800.0
- 129600.0
- 32400.0
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Effect
| - Reduces human subject's endurance recovery by 50%. If thrown: releases a cloud of poison gas 8 yds in radius within which this effect is applied to all characters.
- Reduces infernal subject's vitality recovery by 300% and reduces subject's vitality by 12 points per second . Subject's fire power is also reduced 50%.
- Human subject of poison has a greatly reduced ability to distinguish friend from foe from neutral.
- Prevents human subject of poison from being able to see naturally. This is not restored by Phoenix Fire, but by a Vision tonic.
- Prevents human subject of poison from being able to speak . This is not restored by Phoenix Fire, but by a Communication tonic.
- Reduces sculpted golem subject's endurance recovery by 125% and reduces subject's vitality by 25 points per second . Subject also falls down unpredictably every 10 seconds.
- Prevents human subject of poison from being stunned when suffering a hit but also reduces response rate, and prevents subject from using objects and weaponry in any activity.
- Human subject of poison has mind, body, hand, and foot speed reduced 50%.
- Continually torments human subject of poison . If subject thenceforth becomes an enemy, the subject will always flee from player's party and avoid battle.
- Human subject of poison falls in love with nearest human character . This is not restored by Phoenix Fire, but by a Heart's Content tonic.
- Prevents human subject of poison from being able to move of his/her own accord.
- Prevents human subject of poison from being able to hear naturally. This is not restored by Phoenix Fire, but by an Auditory tonic.
- Reduces rock golem subject's vitality recovery by 50% and reduces subject's vitality by 2 points per second . Increases subject's vulnerability to water and cold based attacks by 100%.
- Makes human subject of poison appear to be dead but not really so; once the effect wears off the subject is revived.
- Human subject of poison loses all Manna and cannot regenerate them.
- Human subject of poison has body speed reduced 75% and foot speed reduced 100% . This is not restored by Phoenix Fire but by a Rejuvenation tonic.
- Reduces water elemental subject's vitality recovery by 100% and reduces subject's vitality by 6 points per second . Subject also no longer leaves a trail of water.
- Reduces ethereal spirit subject's endurance recovery by 175% and reduces subject's vitality by 10 points per second .
- Reduces human subject's endurance recovery by 200% and reduces subject's vitality by 20 points per second .
- Reduces human subject's endurance recovery by 100% and reduces subject's vitality by 1 point per second . If thrown: releases a cloud of poison gas 8 yds in radius within which this effect is applied to all characters.
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