Some Items are rarer than others. The rarity of an item is defined according to its crafting complexity or drop rate and therefore representative of its power. There are 8 rarities, indicated by the coloration on the item names:
* Common
* Unusual
* Rare
* Mythical
* Legendary
* Relic
* Epic
* PLAYER-VERSUS-PLAYER COMBAT
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| - Some Items are rarer than others. The rarity of an item is defined according to its crafting complexity or drop rate and therefore representative of its power. There are 8 rarities, indicated by the coloration on the item names:
* Common
* Unusual
* Rare
* Mythical
* Legendary
* Relic
* Epic
* PLAYER-VERSUS-PLAYER COMBAT
- Items each have a rarity, dictating how often they normally appear in the game world and how much they are worth as an effect. There are several rarities within The Chronicles of Spellborn®, though be on the lookout for even rarer Items.
- Rarity is a measure of the quality of an item, ranging from Crude to Legendary. Weapons, clothes, jewelry, tattoos, and sailing items - even potions are classified by rarity. It is also known Class of Items, Weapons, etc. Weapons are also classified in Groups based on their nomenclature and Weapon Skills.
- For all items, the text is shown in one of five colors: white, yellow, green, blue, and purple. The color represents how rare the item is; white means "low" rarity, yellow means "common", green means "uncommon", blue means "rare", and purple means "unique", though due to this being an online game the purple items are never really unique. The rarer an item is, the better it is, both in terms of stats and of components gained from crafting.
- Item Rarity is an in-game classification system used to indicate the rarity of each individual item or model. Rarity is determined by the chance of a given player obtaining that item, model or brick. Item Rarity is displayed in a system of diamonds, one diamond being common, two diamonds uncommon, three diamonds rare, and four diamonds very rare. However, it is not good to take this system as accurate, as some rares are more rare than others, and this system doesn't show it in enough detail, as some 4 star rares can only be obtained by battling or by contest reward, they are rarer than achievement 4 star rares. Players often disregard this method and use experience as a basis for the rarity and price of items, especially while trading.
- Though item rarity tends to remain consistent, the flags and (in the case of some Lore items) associated rules have changed over time. For example, many No-Trade items that came from various collections, like An empty Paineel bath, had their tags changed or completely removed. Many Heirloom items were shifted to Treasured (now fully tradeable and now able to be sold on the broker starting in 2013. For this reason, it's wise to check the items you've had in various storage locations (bank, broker, house vault, or housing) for a long time. If you don not need or want them, you may be able to sell them on the broker or easily pass them to your alts now.
- Item rarity suggests an item's value, potential power, and drop-rate frequency; the rarer an item is, the more valuable and powerful is can be. In ascending order, the four levels of rarity are:
* White: common items without any upgrades or modifiers.
* Blue: common items with low-range modifications.
* Purple: uncommon items with mid-range upgrades.
* Gold: rare items with maximum or near-max improvements. There are also two other colors that do not technically belong on the rarity spectrum:
- Roll percentile dice. If the roll is less than or equal to the percentage chance, the item is found after the specified time. The seeking character may add his Diplomacy, Gather Information, or Knowledge ([Culture]) bonus to the listed percentage chance. If the character has 5 or more ranks in the other two skills, he gains an additional +2 bonus to the percentage chance for each. All of the skill-based bonuses are halved when searching for specialty, exotic, or unique items. The same chances apply (at a -10% penalty) when trying to find a buyer for an item.
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| - Item rarity suggests an item's value, potential power, and drop-rate frequency; the rarer an item is, the more valuable and powerful is can be. In ascending order, the four levels of rarity are:
* White: common items without any upgrades or modifiers.
* Blue: common items with low-range modifications.
* Purple: uncommon items with mid-range upgrades.
* Gold: rare items with maximum or near-max improvements. There are also two other colors that do not technically belong on the rarity spectrum:
* Green: unique items which have perfect stats and modifiers (with very few exceptions). They drop only from dungeon chests, bosses, or as a special reward.
* Red: PvP rewards are items that can be unlocked through PvP gaming. Once crafted, they are automatically customized and their modifications are fixed.
- Some Items are rarer than others. The rarity of an item is defined according to its crafting complexity or drop rate and therefore representative of its power. There are 8 rarities, indicated by the coloration on the item names:
* Common
* Unusual
* Rare
* Mythical
* Legendary
* Relic
* Epic
* PLAYER-VERSUS-PLAYER COMBAT
- Items each have a rarity, dictating how often they normally appear in the game world and how much they are worth as an effect. There are several rarities within The Chronicles of Spellborn®, though be on the lookout for even rarer Items.
- Rarity is a measure of the quality of an item, ranging from Crude to Legendary. Weapons, clothes, jewelry, tattoos, and sailing items - even potions are classified by rarity. It is also known Class of Items, Weapons, etc. Weapons are also classified in Groups based on their nomenclature and Weapon Skills.
- For all items, the text is shown in one of five colors: white, yellow, green, blue, and purple. The color represents how rare the item is; white means "low" rarity, yellow means "common", green means "uncommon", blue means "rare", and purple means "unique", though due to this being an online game the purple items are never really unique. The rarer an item is, the better it is, both in terms of stats and of components gained from crafting.
- Roll percentile dice. If the roll is less than or equal to the percentage chance, the item is found after the specified time. The seeking character may add his Diplomacy, Gather Information, or Knowledge ([Culture]) bonus to the listed percentage chance. If the character has 5 or more ranks in the other two skills, he gains an additional +2 bonus to the percentage chance for each. All of the skill-based bonuses are halved when searching for specialty, exotic, or unique items. Every 10 gp (cumulative) spent increases the item's percentage chance to that of the next larger location size. Doing so also doubles the required time for specialty, exotic, or unique items. The same chances apply (at a -10% penalty) when trying to find a buyer for an item.
- Item Rarity is an in-game classification system used to indicate the rarity of each individual item or model. Rarity is determined by the chance of a given player obtaining that item, model or brick. Item Rarity is displayed in a system of diamonds, one diamond being common, two diamonds uncommon, three diamonds rare, and four diamonds very rare. However, it is not good to take this system as accurate, as some rares are more rare than others, and this system doesn't show it in enough detail, as some 4 star rares can only be obtained by battling or by contest reward, they are rarer than achievement 4 star rares. Players often disregard this method and use experience as a basis for the rarity and price of items, especially while trading.
- Though item rarity tends to remain consistent, the flags and (in the case of some Lore items) associated rules have changed over time. For example, many No-Trade items that came from various collections, like An empty Paineel bath, had their tags changed or completely removed. Many Heirloom items were shifted to Treasured (now fully tradeable and now able to be sold on the broker starting in 2013. For this reason, it's wise to check the items you've had in various storage locations (bank, broker, house vault, or housing) for a long time. If you don not need or want them, you may be able to sell them on the broker or easily pass them to your alts now.
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