About: Retribution Paladin- Clr(7), F(12), FB(5),DC(6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

This character revolves around the idea of having a Paladin that focuses specifically on damage while still having some degree of utility through buffs and healing, as with a Ret Paladin in World of Warcraft. However, a regular NWN 2 Paladin is a little too split between both fighting and clerical magic to be truly effective enough alone as either a fighter or a caster. This build addresses that issue by making a character that has pretty much everything that makes a paladin a paladin (4th level Cleric spells that actually offer a greater pool than what a regular Paladin has access to, aura of courage, smite, turn undead, lay on hands, remove disease, and bonuses to saving throws as well as access to feats like Epic Divine Might, Divine Shield, and Divine Vengeance) but with higher damage

AttributesValues
rdfs:label
  • Retribution Paladin- Clr(7), F(12), FB(5),DC(6)
rdfs:comment
  • This character revolves around the idea of having a Paladin that focuses specifically on damage while still having some degree of utility through buffs and healing, as with a Ret Paladin in World of Warcraft. However, a regular NWN 2 Paladin is a little too split between both fighting and clerical magic to be truly effective enough alone as either a fighter or a caster. This build addresses that issue by making a character that has pretty much everything that makes a paladin a paladin (4th level Cleric spells that actually offer a greater pool than what a regular Paladin has access to, aura of courage, smite, turn undead, lay on hands, remove disease, and bonuses to saving throws as well as access to feats like Epic Divine Might, Divine Shield, and Divine Vengeance) but with higher damage
Alignment
  • Any nonlawful with a Veteran Background
dcterms:subject
Will
  • 17(xsd:integer)
CHAfinal
  • 21(xsd:integer)
Reflex
  • 12(xsd:integer)
Fortitude
  • 26(xsd:integer)
DEXinitial
  • 10(xsd:integer)
CONfinal
  • 10(xsd:integer)
INTfinal
  • 10(xsd:integer)
buildnature
  • PvE
DEXfinal
  • 10(xsd:integer)
WISfinal
  • 14(xsd:integer)
STRfinal
  • 21(xsd:integer)
WISinitial
  • 14(xsd:integer)
INTinitial
  • 10(xsd:integer)
spellresistance
  • 0(xsd:integer)
BAB
  • 28(xsd:integer)
CHAinitial
  • 16(xsd:integer)
STRinitial
  • 16(xsd:integer)
CONinitial
  • 10(xsd:integer)
dbkwik:nwn2/proper...iPageUsesTemplate
domains
  • Good, War
Deity
  • I went with Torm, but any deity that allows you access to a large two-hand weapon of your choice through the War Domain is fine.
Classes
  • Cleric 7 / Fighter 12 / Frenzied Berserker 5 / Divine Champion 6
AC
  • 12(xsd:integer)
HP
  • 356(xsd:integer)
Race
abstract
  • This character revolves around the idea of having a Paladin that focuses specifically on damage while still having some degree of utility through buffs and healing, as with a Ret Paladin in World of Warcraft. However, a regular NWN 2 Paladin is a little too split between both fighting and clerical magic to be truly effective enough alone as either a fighter or a caster. This build addresses that issue by making a character that has pretty much everything that makes a paladin a paladin (4th level Cleric spells that actually offer a greater pool than what a regular Paladin has access to, aura of courage, smite, turn undead, lay on hands, remove disease, and bonuses to saving throws as well as access to feats like Epic Divine Might, Divine Shield, and Divine Vengeance) but with higher damage potential. However, as anyone checking this page out has noticed, I managed to do this without ever taking a single level as a Paladin. The name is fitting all the same, as this is basically a high-dps melee character that can offer everything to a party that a regular Paladin could. You even get some healing spells and buffs right from level one, which is something a regular Paladin doesn't offer. This is more for role-playing purposes than anything and also to avoid leveling penalties. Other races with better stat bonuses could be used and might allow for a bit more feat flexibility as you wouldn't have to put as many points into Great Strength and Great Charisma in order to get Divine Might. Skills: Tumble to 10, and I recommend getting as much spellcraft and concentration as you can, since both help a lot.
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