About: Junko Tamiya   Sponge Permalink

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Junko Tamiya studied in the Osaka College of Music during the eighties with several other female video game music composers such as Soyo Oka, Miki Higashino and Yoko Shimomura. After graduating she became part of Capcom's Sound Team. Her co-workers would often call her "Tami-chan" as a nickname during her time at the company. During times of creative drought, Junko san would look to movies, books, paintings, and songs from other artists to boost her creativity. She would also discuss these with her Sound Team colleagues, the game designers and other developers at Capcom to gain inspiration.

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  • Junko Tamiya
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  • Junko Tamiya studied in the Osaka College of Music during the eighties with several other female video game music composers such as Soyo Oka, Miki Higashino and Yoko Shimomura. After graduating she became part of Capcom's Sound Team. Her co-workers would often call her "Tami-chan" as a nickname during her time at the company. During times of creative drought, Junko san would look to movies, books, paintings, and songs from other artists to boost her creativity. She would also discuss these with her Sound Team colleagues, the game designers and other developers at Capcom to gain inspiration.
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  • Junko Tamiya studied in the Osaka College of Music during the eighties with several other female video game music composers such as Soyo Oka, Miki Higashino and Yoko Shimomura. After graduating she became part of Capcom's Sound Team. Her co-workers would often call her "Tami-chan" as a nickname during her time at the company. Junko worked for the company from 1987 to 1990, during which she went by several aliases, including Swimmer Tamichan, Gondamin and Gon. During the 80s, in order to prevent their employees from being offered better jobs at other companies, Capcom required their development team members to use aliases in each game's credits. This has made difficult to track down all of Tamiya's work due to her diverse style. Like all Capcom composers in the 1980s, Tamiya used the audio engine designed by Yoshihiro Sakaguchi for all of her NES games. She would compose the songs on a keyboard using software on the MSX computer, and then convert the music to hex to work with Sakaguchi's engine. Tamiya relied on FM sound sources for the Strider arcade soundtrack and used PCM for the Bionic Commando NES music. During times of creative drought, Junko san would look to movies, books, paintings, and songs from other artists to boost her creativity. She would also discuss these with her Sound Team colleagues, the game designers and other developers at Capcom to gain inspiration. After leaving Capcom in the early 90s, Tamiya has continued to work in the music field as a composer, arranger, and producer for many concerts and stage performances non-stop. According to another former member of Capcom's Sound Team, Junko is very talented. She currently lives in Nara Prefecture in Japan. In early March 2014, Junko Tamiya and her friend (and former Capcom colleague) Manami Matsumae attended the Bitsummit independent game developers festival held in Kyoto, Japan. After many years Junko san met again several other ex-Capcom composers and enjoyed herself so much that she wants to contribute to new music soundtrack projects in the videogame industry in the future.
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