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Attack bonus (AB) is one of the two most important statistics for a character engaged in combat, with the other being armor class (AC). With an insufficient AB, a character will hit only 1 time in 20, while an exceptional AB could allow a character to hit 19 times in 20. (However, being at the latter extreme is rare if fighting level-suitable opponents.) What constitutes "insufficient" and "exceptional" in this context depends on the opponent being fought; an AB that is 20 less than the opponent's AC (or lower) is insufficient, while and AB that is 2 less than the opponent's AC (or higher) is exceptional. Furthermore, the term "insufficient" should not be taken too harshly, as a character with a quite adequate attack bonus and multiple attacks per round might find the later attacks in a ro

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  • Attack bonus advice
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  • Attack bonus (AB) is one of the two most important statistics for a character engaged in combat, with the other being armor class (AC). With an insufficient AB, a character will hit only 1 time in 20, while an exceptional AB could allow a character to hit 19 times in 20. (However, being at the latter extreme is rare if fighting level-suitable opponents.) What constitutes "insufficient" and "exceptional" in this context depends on the opponent being fought; an AB that is 20 less than the opponent's AC (or lower) is insufficient, while and AB that is 2 less than the opponent's AC (or higher) is exceptional. Furthermore, the term "insufficient" should not be taken too harshly, as a character with a quite adequate attack bonus and multiple attacks per round might find the later attacks in a ro
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abstract
  • Attack bonus (AB) is one of the two most important statistics for a character engaged in combat, with the other being armor class (AC). With an insufficient AB, a character will hit only 1 time in 20, while an exceptional AB could allow a character to hit 19 times in 20. (However, being at the latter extreme is rare if fighting level-suitable opponents.) What constitutes "insufficient" and "exceptional" in this context depends on the opponent being fought; an AB that is 20 less than the opponent's AC (or lower) is insufficient, while and AB that is 2 less than the opponent's AC (or higher) is exceptional. Furthermore, the term "insufficient" should not be taken too harshly, as a character with a quite adequate attack bonus and multiple attacks per round might find the later attacks in a round being "insufficient" in this context, and this is often not really problematic. There are six areas a player can concentrate on when seeking to increase the attack bonus. First is base attack, which depends on levels and classes. Increasing this is a long-term strategy for the development of the character. Second are the feats that grant bonuses to AB for an unlimited duration. This is another long-term strategy, unless there are items available that grant these feats. Third is the ability modifier that will affect AB. Increasing an ability is partially long-term and partially short-term. Fourth is the attack or enhancement bonus on the weapon being used, and fifth are the various spells and activated feats that grant temporary attack bonuses to the character. Sixth are the various circumstantial bonuses that can be used to gain an advantage. In addition to these six methods, a character can effectively gain a bonus to AB by reducing an opponent's AC. __TOC__
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