About: Omastar (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Tentacles: If using all tentacles to grapple, Omastar gains a +4 bonus to do so. Improved Grab (Ex): If Omastar successfully hits with a tentacle attack, it may make a free grapple attempt without provoking an attack of opportunity. Constrict (Ex): If it somehow successfully grapples a foe, Omastar may deal 4d6+3 constriction damage. {Anchor|Tickle}} (Ex): As a melee touch attack, Omastar can tickle a foe with a standard action. The foe must make a DC 19 Will save (Str-based, +2 racial bonus) or count as Dazed for 1d4 rounds as they squirm and laugh.

AttributesValues
rdfs:label
  • Omastar (3.5e Monster)
rdfs:comment
  • Tentacles: If using all tentacles to grapple, Omastar gains a +4 bonus to do so. Improved Grab (Ex): If Omastar successfully hits with a tentacle attack, it may make a free grapple attempt without provoking an attack of opportunity. Constrict (Ex): If it somehow successfully grapples a foe, Omastar may deal 4d6+3 constriction damage. {Anchor|Tickle}} (Ex): As a melee touch attack, Omastar can tickle a foe with a standard action. The foe must make a DC 19 Will save (Str-based, +2 racial bonus) or count as Dazed for 1d4 rounds as they squirm and laugh.
dcterms:subject
author name
  • Koumei
full at
  • 4(xsd:integer)
Will
  • +5
Fort
  • +13
subtypes
  • Earth, Water
DEX
  • 10(xsd:integer)
feats
  • Multiattack, Improved Toughness, Improved Natural Attack , Improved Multiattack
init
  • +0
str
  • 14(xsd:integer)
touch
  • 13(xsd:integer)
CHA
  • 12(xsd:integer)
Grapple
  • +12
adv
  • 11(xsd:integer)
BAB
  • +10
adopter
  • Quantumboost
Monster
  • Omastar
sq
  • [[#Spikes
env
  • Any aquatic, but usually extinct.
Wis
  • 14(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • Standard.
Skills
  • Hide +13, Swim +10
Speed
  • 20(xsd:integer)
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Solitary or Clade
Type
  • Magical Beast
Align
  • Usually Neutral
con
  • 22(xsd:integer)
flat
  • 30(xsd:integer)
at
  • Tentacle +12 melee
Reach
  • 5(xsd:integer)
cr
  • 10(xsd:integer)
HD
  • 10(xsd:integer)
AC
  • 30(xsd:integer)
Space
  • 5(xsd:integer)
date adopted
  • 3(xsd:integer)
int
  • 8(xsd:integer)
HP
  • 125(xsd:integer)
SA
  • [[#Tentacles
ref
  • +7
Size
  • Medium
abstract
  • Tentacles: If using all tentacles to grapple, Omastar gains a +4 bonus to do so. Improved Grab (Ex): If Omastar successfully hits with a tentacle attack, it may make a free grapple attempt without provoking an attack of opportunity. Constrict (Ex): If it somehow successfully grapples a foe, Omastar may deal 4d6+3 constriction damage. Water Gun (Su): A 30' ranged attack can be made as a standard action, hitting the foe with a high-powered stream of muddy water. This deals 1d8 damage per 2 hit dice and can be used once per three rounds. Due to the mud, this also blinds the foe for 1 round if it hits. {Anchor|Tickle}} (Ex): As a melee touch attack, Omastar can tickle a foe with a standard action. The foe must make a DC 19 Will save (Str-based, +2 racial bonus) or count as Dazed for 1d4 rounds as they squirm and laugh. Brine (Su): A spray of acidic salt water may be fired in a 30' cone every 4 rounds. This deals 1d4 Acid damage per hit die (Reflex save half, DC equal to 10 + 1/2 Omastar's Hit Dice + Omastar's Charisma modifier). If the target has already taken at least 20 points of damage, or is bleeding, or has been hit by a Wounding effect, then they take double damage (Ref reduces this to normal damage) and must make a Fort save (same DC) or be Stunned with pain for 1 round. Spikes (Ex): Omastar counts as having Armour Spikes. Roll Out (Ex): Omastar can move at triple speed for a charge, and deals +2d6 damage on charge attacks.
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