Tentacles: If using all tentacles to grapple, Omastar gains a +4 bonus to do so. Improved Grab (Ex): If Omastar successfully hits with a tentacle attack, it may make a free grapple attempt without provoking an attack of opportunity. Constrict (Ex): If it somehow successfully grapples a foe, Omastar may deal 4d6+3 constriction damage. {Anchor|Tickle}} (Ex): As a melee touch attack, Omastar can tickle a foe with a standard action. The foe must make a DC 19 Will save (Str-based, +2 racial bonus) or count as Dazed for 1d4 rounds as they squirm and laugh.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - Tentacles: If using all tentacles to grapple, Omastar gains a +4 bonus to do so. Improved Grab (Ex): If Omastar successfully hits with a tentacle attack, it may make a free grapple attempt without provoking an attack of opportunity. Constrict (Ex): If it somehow successfully grapples a foe, Omastar may deal 4d6+3 constriction damage. {Anchor|Tickle}} (Ex): As a melee touch attack, Omastar can tickle a foe with a standard action. The foe must make a DC 19 Will save (Str-based, +2 racial bonus) or count as Dazed for 1d4 rounds as they squirm and laugh.
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dcterms:subject
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author name
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full at
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Will
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Fort
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subtypes
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DEX
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feats
| - Multiattack, Improved Toughness, Improved Natural Attack , Improved Multiattack
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init
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str
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touch
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CHA
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Grapple
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adv
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BAB
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adopter
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Monster
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sq
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env
| - Any aquatic, but usually extinct.
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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treas
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Skills
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Speed
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Editing
| - Spelling and Grammar only
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Status
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org
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Type
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Align
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con
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flat
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at
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Reach
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cr
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HD
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AC
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Space
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date adopted
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int
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HP
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SA
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ref
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Size
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abstract
| - Tentacles: If using all tentacles to grapple, Omastar gains a +4 bonus to do so. Improved Grab (Ex): If Omastar successfully hits with a tentacle attack, it may make a free grapple attempt without provoking an attack of opportunity. Constrict (Ex): If it somehow successfully grapples a foe, Omastar may deal 4d6+3 constriction damage. Water Gun (Su): A 30' ranged attack can be made as a standard action, hitting the foe with a high-powered stream of muddy water. This deals 1d8 damage per 2 hit dice and can be used once per three rounds. Due to the mud, this also blinds the foe for 1 round if it hits. {Anchor|Tickle}} (Ex): As a melee touch attack, Omastar can tickle a foe with a standard action. The foe must make a DC 19 Will save (Str-based, +2 racial bonus) or count as Dazed for 1d4 rounds as they squirm and laugh. Brine (Su): A spray of acidic salt water may be fired in a 30' cone every 4 rounds. This deals 1d4 Acid damage per hit die (Reflex save half, DC equal to 10 + 1/2 Omastar's Hit Dice + Omastar's Charisma modifier). If the target has already taken at least 20 points of damage, or is bleeding, or has been hit by a Wounding effect, then they take double damage (Ref reduces this to normal damage) and must make a Fort save (same DC) or be Stunned with pain for 1 round. Spikes (Ex): Omastar counts as having Armour Spikes. Roll Out (Ex): Omastar can move at triple speed for a charge, and deals +2d6 damage on charge attacks.
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