Challenging this arduous tower requires a little bit of strategy in juggling health bars and cooldown timers. Here are the following rules: * Health and Skill cooldowns are transferred from the previous dungeon level. In other words, skills that were still on cooldown at the end of the previous battle will not be ready to use the next time that hero is sent back into battle. Health bars do not fully recover at the beginning of the next battle * Revive, energy, health and continue potions are not allowed in battle. * Friend heroes cannot be used. * Enemy levels are scaled to be competitive with your player level. * The position of your heroes affect when they go first, and will follow the same battle mechanics of timing as in the Dungeon Raid. * 1XP is gained from comp
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