About: Know Your Enemy (Part 1 of 2)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

AttributesValues
rdfs:label
  • Know Your Enemy (Part 1 of 2)
Char
  • Numbuh 621
dcterms:subject
taro
  • 5795(xsd:integer)
crate
  • 27(xsd:integer)
inst
  • Defeat five Scythe Simians. Scythe Simain: 0/5
  • Defeat five Sickle Simians Sickle Simian: 0/5
  • Return to Numbuh 621
misn
  • Know Your Enemy
OBJ
  • Defeat flying Fusion Apes to learn their weaknesses
LV
  • 27(xsd:integer)
dbkwik:fusionfall/...iPageUsesTemplate
Name
  • Know Your Enemy
Text
  • That was fine work with the Scythe Simians, but we need a more complete pictureof the way the apes think. You'll need to face some Sickle Simians next.
  • Make your way back here. I have to relay your findings to the Jungle Outpost so we can come up with a plan to reclaim Mojo Jojo's base and the surrounding areas.
  • We came up with a strategy to drive all of these monsters from the Monkey Mountains.
  • Even with Mojo Jojo having joining our ranks, the enemy gains strength from him. Fuse has several Flying Ape monsters. We must find their weaknesses.
  • Well, we know more about the Flying Apes, but we still haven't learned enough about their weaknesses. Samurai Jack may be of further assistance
  • Next, it's onto the Sickle Simians. Defeat them and learn their weaknesses.
  • Operative, Fuse's ape-based monsters have overrun the Monkey Foothills and yhe Monkey Mountains. In order to reclaim the area, we must learn their weaknesses.
  • We'll start with the Scythe Simians. Defeat them in combat and learn what they fear most.
  • I don't know if we have enough to go on with this. Samurai Jack has dealt with his fair share of the ape-beasts. You should speak with him in Forsaken Valley.
  • I bet you've got them shivering in their boots. Come back here so we can go over the datails.
Type
  • World
DESC
  • We've made some progress, but not nearly enough
step
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
FM
  • 9900(xsd:integer)
Area
D
  • Easy
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