| Attributes | Values |
|---|
| rdfs:label
| - Know Your Enemy (Part 1 of 2)
|
| Char
| |
| dcterms:subject
| |
| taro
| |
| crate
| |
| inst
| - Defeat five Scythe Simians.
Scythe Simain: 0/5
- Defeat five Sickle Simians
Sickle Simian: 0/5
- Return to Numbuh 621
|
| misn
| |
| OBJ
| - Defeat flying Fusion Apes to learn their weaknesses
|
| LV
| |
| dbkwik:fusionfall/...iPageUsesTemplate
| |
| Name
| |
| Text
| - That was fine work with the Scythe Simians, but we need a more complete pictureof the way the apes think. You'll need to face some Sickle Simians next.
- Make your way back here. I have to relay your findings to the Jungle Outpost so we can come up with a plan to reclaim Mojo Jojo's base and the surrounding areas.
- We came up with a strategy to drive all of these monsters from the Monkey Mountains.
- Even with Mojo Jojo having joining our ranks, the enemy gains strength from him. Fuse has several Flying Ape monsters. We must find their weaknesses.
- Well, we know more about the Flying Apes, but we still haven't learned enough about their weaknesses. Samurai Jack may be of further assistance
- Next, it's onto the Sickle Simians. Defeat them and learn their weaknesses.
- Operative, Fuse's ape-based monsters have overrun the Monkey Foothills and yhe Monkey Mountains. In order to reclaim the area, we must learn their weaknesses.
- We'll start with the Scythe Simians. Defeat them in combat and learn what they fear most.
- I don't know if we have enough to go on with this. Samurai Jack has dealt with his fair share of the ape-beasts. You should speak with him in Forsaken Valley.
- I bet you've got them shivering in their boots. Come back here so we can go over the datails.
|
| Type
| |
| DESC
| - We've made some progress, but not nearly enough
|
| step
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
|
| FM
| |
| Area
| |
| D
| |