Mesmerism is a class of Transmutations. The character can use his own Disquieting aura to affect the minds of others, from entrancing them like a cobra to creating a false identity in someone. It is used by those who follow or once followed the Aurum Refinement.
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| - Mesmerism is a class of Transmutations. The character can use his own Disquieting aura to affect the minds of others, from entrancing them like a cobra to creating a false identity in someone. It is used by those who follow or once followed the Aurum Refinement.
- Mesmerism was a Nightsister technique, provided by spirit ichor. This power allowed a shaman to override the thought of those weaker than oneself, particularly men and offworlders. A tap of the fingertip to the victim's forehead would induce a trancelike state and make the victim powerless to refuse commands.
- < [[w:|]][[Category: derivations|Mesmerism]] mesmérisme; so called after Franz Anton Mesmer (1734-1815), a German physician who developed the animal magnetism theory.
- Mesmerism is a concept invented by Friedrich (or Franz) Anton Mesmer (1733-1815). Franz Mesmer was an Austrian doctor who believed in astrology and concieved the idea that the stars and planets could affect human beings; and having identified the supposed force with magnetism, he began to stroke patients with magnets (yes, you read that right...). Ten years later he abandoned the use of magnets and decided that the mysterious curative influence or occult force resided within himself and could be transmitted through the nervous system and hands of the operator. He began to hold seances in Vienna, but was moved on by police. He then went to Paris, and it soon became fashionable to attend Mesmer's consultations. He devised a baquet, or large wooden tub, which was filled with water and electri
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| - Mesmerism is a concept invented by Friedrich (or Franz) Anton Mesmer (1733-1815). Franz Mesmer was an Austrian doctor who believed in astrology and concieved the idea that the stars and planets could affect human beings; and having identified the supposed force with magnetism, he began to stroke patients with magnets (yes, you read that right...). Ten years later he abandoned the use of magnets and decided that the mysterious curative influence or occult force resided within himself and could be transmitted through the nervous system and hands of the operator. He began to hold seances in Vienna, but was moved on by police. He then went to Paris, and it soon became fashionable to attend Mesmer's consultations. He devised a baquet, or large wooden tub, which was filled with water and electric eels. Later the eels were substituted for iron filings and bottles of "magnetized water". Iron rods which protruded from it were then applied to diseased patients, while the originator of "animal magnetism" (as Mesmer liked to call himself) moved among his patients, dressed like a magician, to a background of soft music and dim lighting. The medical faculty denounced him as a charlatan and the "magnetic fluid" as a myth, but grateful patients proclaimed cures, and Mesmer, undoubtedly honest in his beliefs, remained popular for years. Mesmer left France in 1789 and moved to Switzerland, where he died in obscurity thirty six years later.
- Mesmerism is a class of Transmutations. The character can use his own Disquieting aura to affect the minds of others, from entrancing them like a cobra to creating a false identity in someone. It is used by those who follow or once followed the Aurum Refinement.
- Mesmerism was a Nightsister technique, provided by spirit ichor. This power allowed a shaman to override the thought of those weaker than oneself, particularly men and offworlders. A tap of the fingertip to the victim's forehead would induce a trancelike state and make the victim powerless to refuse commands.
- < [[w:|]][[Category: derivations|Mesmerism]] mesmérisme; so called after Franz Anton Mesmer (1734-1815), a German physician who developed the animal magnetism theory.
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