About: Spelunky Survivor's Guide   Sponge Permalink

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(More information about specific items and weapons can be found in their articles.) * Many obstacles, like tall, thin walls, can be overcome with either a bomb or a rope. If possible, use whichever item you have more of to bypass the obstacle - the last thing you want is to use your last bomb, then be stuck in a situation that can only be resolved with bombs. * Be exceptionally careful with the bow. Prior to v.99.9, it was rarely worthwhile due to its poor range, the unavailability of fresh ammo in Areas 2 and 3, and the danger of ricocheting arrows; its new function has transformed it into an awesomely effective rocket launcher, but the previous caveats still apply. * Don't overlook the rope's use as an offensive weapon. It's the only item in the game that can be thrown straig

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  • Spelunky Survivor's Guide
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  • (More information about specific items and weapons can be found in their articles.) * Many obstacles, like tall, thin walls, can be overcome with either a bomb or a rope. If possible, use whichever item you have more of to bypass the obstacle - the last thing you want is to use your last bomb, then be stuck in a situation that can only be resolved with bombs. * Be exceptionally careful with the bow. Prior to v.99.9, it was rarely worthwhile due to its poor range, the unavailability of fresh ammo in Areas 2 and 3, and the danger of ricocheting arrows; its new function has transformed it into an awesomely effective rocket launcher, but the previous caveats still apply. * Don't overlook the rope's use as an offensive weapon. It's the only item in the game that can be thrown straig
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abstract
  • (More information about specific items and weapons can be found in their articles.) * Many obstacles, like tall, thin walls, can be overcome with either a bomb or a rope. If possible, use whichever item you have more of to bypass the obstacle - the last thing you want is to use your last bomb, then be stuck in a situation that can only be resolved with bombs. * Be exceptionally careful with the bow. Prior to v.99.9, it was rarely worthwhile due to its poor range, the unavailability of fresh ammo in Areas 2 and 3, and the danger of ricocheting arrows; its new function has transformed it into an awesomely effective rocket launcher, but the previous caveats still apply. * Don't overlook the rope's use as an offensive weapon. It's the only item in the game that can be thrown straight up, which can be helpful if, say, a bat is descending on you from directly above. * If possible, always carry a rock (or better, a pick's broken head). Or in case the lack of it, an arrow, vase or skull. You'll never know when you'll have to face enemies, and if you are not carrying any weapons, these still offer better than the whip. They are also greatly useful for disarming the arrow traps. Just be careful about using them. Certain items when bounced back cause you damage; take advantage of those that do not when you can. * Often times when you don't have enough money to buy an item, you should consider stealing it from the shop. You will only incur the wrath of the shopkeepers for one additional level (the current level and the next level) provided the shopkeeper from the shop you stole from did not die chasing you. Ideally, pick up the item you want to steal and run away as quickly as possible. The item you picked up will be usable once you leave the shop; therefore, stealing a jetpack can often be worth the risk. The shopkeepers have the reflexes of an old west gunslinger and will fire as you leave, meaning that you want to jump as soon as you're out of the shop. If there's no nearby vertical terrain, consider dropping a rope or staying honest. * You can pick up and use weapons that are for sale in shops without first paying for them. This can be very useful if you want to rob a store; simply blast the shopkeeper with his own merchandise (one shot from point blank range with a shotgun, or five shots from a pistol, will kill him) and take what you like. Be aware that killing a shopkeeper will make all shopkeepers hostile to you for the rest of the game, however. * In general, if spending one or even two bombs or ropes will get you to an item crate, it's worth it; most crates will give you three bombs or ropes and the ones that don't are generally even more valuable. Spending one to acquire an idol or a very large quantity of gold is generally worthwhile as well if you aren't planning on angering the shopkeepers; you are very likely to find more in a shop and the cost of one bomb or rope is far less than the value of an idol even in Area 1. Spending up to three is likely to be worth it for rescuing a damsel, since health is in very short supply unless and until you get the kapala. Obviously all of these hints don't apply if you're running very low on the item; reducing yourself to one or zero bombs or ropes should be reserved for emergencies or damsels. In all cases, first make sure that there's no other way to get where you're looking. * The climbing glove eliminates the use of ropes in certain situations by allowing you to climb up by moving towards the wall and repeatedly jumping.
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