| Description
| - 3.0
- Hits low.
- Launches on hit.
- Jab.
- One thing to keep in mind is that, despite how the animation looks, Rachel's air throw does not reach very high above her and instead reaches mostly in front of her.
- No more jump-cancelable in CS:EX, but it gained wallbounce properties on CH.
- The number of projectiles are based on how many bars are left in the wind gauge.At 3/4 and 4/4 of the wind gauge, it hurls Giant Pumpkins and/or Giant Frogs. Both of them break one guard primer on block each.
- Rachel rises into the air, and is surrounded by lightning.
- Consumes one wind stock per use. Wind stocks recharge while Rachel is on the ground.
- Air-to-ground attack.
- Also good for IAD cross-ups.
- Also sets off any lightning rods you have out.
- Attacks with her umbrella.
- Attacks with her wings.
- Can continue combo after.
- Cancels into j.C.
- Cannot be used when blocking or being hit.
- Changed to 214C in Continuum Shift.
- Combos into itself.
- Damage from rods stack with super.
- Downward jab.
- Electric chair.
- Floats back down to the ground.
- Fork attack.
- Forms a small whirlwind in front of her.
- Forms a spike under her and falls straight down.
- Goes through projectiles.
- Has auto-guard on startup from frame 5 onwards.
- Hits mid.
- Hits twice.
- Increases the Wind Meter's recharge rate.
- Invulnerable during super freeze.
- Jump-cancelable.
- Jumps into the air while spinning.
- Leaves opponent stunned on CH.
- Longest range poke.
- Mainly used this as air-to-air. Decent.
- Max of 3 rods possible.
- Moves you and opponent in corresponding direction.
- New move from CP.
- No real use aside from running the clock down.
- Nothing special.
- On CH causes knock down.
- Opens umbrella.
- Overhead.
- Possible to charge;180F Heat Gauge Cooldown
- Small gust of wind at opponents feet.
- Spins around then stabs with her wing.
- Standard jab.
- THIS IS REVERSED IN THE AIR
- Uppercut.
- combos into itself.
- Sets off all lightning rods. Can only be used when a lightning rod is placed with Tiny Lobelia, if there is no lightning rod, it whiffs, unless Rachel is in Unlimited Mode.
- Good in blockstrings or harassing/interrupting your opponent.
- Very good overhead when used with wind, can combo into/out of it.
- Can be used at any time when Rachel is not being hit or blocking, even during attacks and attack recoveries.
- An unblockable attack performed around Rachel. Silpheed can be used during the Astral to draw in the opponent.
- Rachel's ground throw has very short range. Thus, she does not have much of a throw game compared to other characters. However, tick grab setups can be very useful for her. Unfortunately, unless they hit the corner, Rachel needs wind to combo from her ground throw.
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