About: Trapped soul   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : dbkwik.org associated with source dataset(s)

These mobs are generally single pulls, and are uncomplicated. They are immune to shackle and stuns.

AttributesValues
rdf:type
rdfs:label
  • Trapped soul
  • Trapped Soul
rdfs:comment
  • These mobs are generally single pulls, and are uncomplicated. They are immune to shackle and stuns.
  • Trapped Souls are two different types of Objects found in the over-ground levels of Act IV. The first kind are living punching bags that seem to consist of two (possibly three) human souls grafted to tall pillars and chained there to suffer for all eternity. They can be freed with a few shots or a swing of the player's sword.
Level
  • 72(xsd:integer)
dcterms:subject
noteable
  • Yes
store
  • No
low
  • 0(xsd:integer)
Examine
  • A tiny sliver of Amascut's power, stored away for safe keeping.
  • This needs to be stewed before it's ready to eat.
Tradeable
  • Yes
  • No
removal
  • 2015-11-12(xsd:date)
bankable
  • No
Equipable
  • No
alchable
  • No
destroy
  • Drop
  • You can find empty jars in Death's refrigerator if necessary.
disassembly
  • No
Quest
  • No
kept
  • always
removalupdate
  • Monster Examine & Deadman
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Faction
  • Combat
Stackable
  • No
Name
  • Trapped soul
  • Trapped Soul
Type
  • Elite
Value
  • 1(xsd:integer)
Members
  • Yes
  • No
Weight
  • 0(xsd:integer)
  • 1(xsd:integer)
Update
  • Halloween 2015
  • Menaphos - The Gates are Open
ID
  • 16482(xsd:integer)
  • 40281(xsd:integer)
high
  • 0(xsd:integer)
Release
  • 2015-10-29(xsd:date)
  • 2017-06-05(xsd:date)
Health
  • 60000(xsd:integer)
Race
  • Ghost
Location
abstract
  • These mobs are generally single pulls, and are uncomplicated. They are immune to shackle and stuns.
  • Trapped Souls are two different types of Objects found in the over-ground levels of Act IV. The first kind are living punching bags that seem to consist of two (possibly three) human souls grafted to tall pillars and chained there to suffer for all eternity. They can be freed with a few shots or a swing of the player's sword. Trapped Souls can deal damage to characters or minions who happen to stand in their range, but they are largely harmless. They cannot drop items, and are usually noticed only when all summoned creatures and mercenaries run off to kill them when you would prefer your minions stay put and fight against the monsters that pose a real threat. The Zookeeper build has an especially tough time controlling his minions in Hell difficulty in the presence of Trapped Souls.
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