Hit Dice: 11d10+30 (90 hp) Initiative: -1 Speed: 20 ft. (4 squares) Armor Class: 22 (-1 size, -1 Dex, +14 natural), touch 8, flat-footed 22 Base Attack/Grapple: +8/+19 Attack: Slam +14 melee (2d10+7 plus cursed wound) Full Attack: 2 slams +14 melee (2d10+7 plus cursed wound) Space/Reach: 10 ft./10 ft. Special Attacks: Berserk, cursed wound Special Qualities: Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision Saves: Fort +3, Ref +2, Will +3 Abilities: Str 25, Dex 9, Con -, Int -, Wis 11, Cha 1 Skills: - Feats: - Environment: Any
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| - Hit Dice: 11d10+30 (90 hp) Initiative: -1 Speed: 20 ft. (4 squares) Armor Class: 22 (-1 size, -1 Dex, +14 natural), touch 8, flat-footed 22 Base Attack/Grapple: +8/+19 Attack: Slam +14 melee (2d10+7 plus cursed wound) Full Attack: 2 slams +14 melee (2d10+7 plus cursed wound) Space/Reach: 10 ft./10 ft. Special Attacks: Berserk, cursed wound Special Qualities: Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision Saves: Fort +3, Ref +2, Will +3 Abilities: Str 25, Dex 9, Con -, Int -, Wis 11, Cha 1 Skills: - Feats: - Environment: Any
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| - Hit Dice: 11d10+30 (90 hp) Initiative: -1 Speed: 20 ft. (4 squares) Armor Class: 22 (-1 size, -1 Dex, +14 natural), touch 8, flat-footed 22 Base Attack/Grapple: +8/+19 Attack: Slam +14 melee (2d10+7 plus cursed wound) Full Attack: 2 slams +14 melee (2d10+7 plus cursed wound) Space/Reach: 10 ft./10 ft. Special Attacks: Berserk, cursed wound Special Qualities: Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision Saves: Fort +3, Ref +2, Will +3 Abilities: Str 25, Dex 9, Con -, Int -, Wis 11, Cha 1 Skills: - Feats: - Environment: Any Organization: Solitary or gang (2-4) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 12-18 HD (Large); 19-33 HD (Huge) Level Adjustment: -
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