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A Kingmaker Scenario occurs when two sides in a conflict are evenly matched and the third one is unable to overpower the other two. The third power then becomes the "King Maker": while it cannot win itself, it can ally itself with one of the other two, breaking the stalemate and bringing victory to its chosen side ("crowning them king"). The term "kingmaker scenario" comes from the game theory and was most likely inspired by Richard Neville a.k.a. Warwick the Kingmaker, who, while not suitable for the British throne himself (owing to a lack of Royal Blood), installed and deposed two sovereigns in short succession during the Wars of the Roses.

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  • Kingmaker Scenario
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  • A Kingmaker Scenario occurs when two sides in a conflict are evenly matched and the third one is unable to overpower the other two. The third power then becomes the "King Maker": while it cannot win itself, it can ally itself with one of the other two, breaking the stalemate and bringing victory to its chosen side ("crowning them king"). The term "kingmaker scenario" comes from the game theory and was most likely inspired by Richard Neville a.k.a. Warwick the Kingmaker, who, while not suitable for the British throne himself (owing to a lack of Royal Blood), installed and deposed two sovereigns in short succession during the Wars of the Roses.
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  • A Kingmaker Scenario occurs when two sides in a conflict are evenly matched and the third one is unable to overpower the other two. The third power then becomes the "King Maker": while it cannot win itself, it can ally itself with one of the other two, breaking the stalemate and bringing victory to its chosen side ("crowning them king"). The term "kingmaker scenario" comes from the game theory and was most likely inspired by Richard Neville a.k.a. Warwick the Kingmaker, who, while not suitable for the British throne himself (owing to a lack of Royal Blood), installed and deposed two sovereigns in short succession during the Wars of the Roses. In multiplayer games, a Kingmaker is a player who, while unable to win himself, is able (or forced) to determine which of the other players will win. This will usually end up being the one who the "kingmaker" likes more at the time. This scenario is disliked by players except in games where personal politics play a role in the game's outcome by design (such as Diplomacy), and a game where such a scenario occurs frequently is referred to as having the "Kingmaker Problem". A more detailed examination of possible Kingmaker Scenarios can be found in this article, at least until the link dies. A subtrope of Melee a Trois. Compare X Must Not Win. No Real Life Examples, Please. They tend to degenerate into a political Conversation in the Main Page. Examples of Kingmaker Scenario include:
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