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| - While the game has significant superior resolution, it keeps the lower amount of textures and sprites. The port also introduced two new weapons with a unique ammo, being the Flamethrower and Rocket Launcher (also know or referred as Missile Launcher or Bazooka). They works like the Plasma Gun and Rocket Launcher of Doom, respectively, except the rocket has no ranged explosion. The Mac Family Wolfenstein engine let the projectiles pass through enemies if they kill those who run into it, instead of exploding on them, which leaves the player to kill a ranging amount of guards in a line. Although the player may never see a rocket fired by the Death Knight pass through him.
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| abstract
| - While the game has significant superior resolution, it keeps the lower amount of textures and sprites. The port also introduced two new weapons with a unique ammo, being the Flamethrower and Rocket Launcher (also know or referred as Missile Launcher or Bazooka). They works like the Plasma Gun and Rocket Launcher of Doom, respectively, except the rocket has no ranged explosion. The Mac Family Wolfenstein engine let the projectiles pass through enemies if they kill those who run into it, instead of exploding on them, which leaves the player to kill a ranging amount of guards in a line. Although the player may never see a rocket fired by the Death Knight pass through him. It came with four different difficulty levels (Easy, Normal, Extra Carnage and Maximum Death), everyone with a different enemy set. Different from the MS-DOS release, which the enemies differ only in three sets (the first two skill use the same enemies) and only adds new enemies every skill advancing forward, the Jaguar port completely change the enemies every skill, and may even remove items and replace with enemies. This was later removed in the Mac/3DO ports, which only changed damage done and distance to shooting.
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