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"Telefrag" was a term used by Earth Empire Marine Corps in the 34th century for the process of transmatting into the same position as someone else — the result was death. (PROSE: The Dark Path) On 20th century Earth, the Seventh Doctor altered the Imperial Daleks' transmat to perform a similar function by forcing "one half of the Dalek to materialise where its other half was materialising. The two halves tried to coexist at the same point. The resulting reaction destroyed it.". (TV: Remembrance of the Daleks)

AttributesValues
rdfs:label
  • Telefrag
  • Telefrag
  • Telefrag
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  • "Telefrag" was a term used by Earth Empire Marine Corps in the 34th century for the process of transmatting into the same position as someone else — the result was death. (PROSE: The Dark Path) On 20th century Earth, the Seventh Doctor altered the Imperial Daleks' transmat to perform a similar function by forcing "one half of the Dalek to materialise where its other half was materialising. The two halves tried to coexist at the same point. The resulting reaction destroyed it.". (TV: Remembrance of the Daleks)
  • Telefrag - specyficzny rodzaj fraga, który ma miejsce jeśli: * teleportujemy się na innym zawodniku przy użyciu Translocatora * wchodząc w teleport przeteleportujemy się na innego zawodnika * w momencie respawnu jeden z graczy stanie w najbliższej okolicy respawn pointu.
  • Un telefrag es un tipo especial de fragmentación o muerte que se produce cuando un jugador o monstruo se encuentra en la ubicación de un teletransportador de destino cuando otro jugador se teletransporta a ese lugar. El monstruo o jugador que se encontraba originalmente en ese lugar muere al instante. Los telefrags se pueden utilizar estratégicamente por un jugador de Doom para destruir monstruos poderosos sin gastar nada de munición (un ejemplo es el nivel E4M2: Perfect Hatred, donde el jugador puede entrar en un teletransportador secreto y le produce un telefrag al Cyberdemon).
  • File:Quake1.gif The Telefrag in the Quake series occurs when one player teleports to another player's or an enemy's location, If a Player or Monster is standing at a Teleporter exit, and another player enters the Teleporter, the player/monster at the exit will instantly be killed (often resulting in being Gibbed). Similarily, this can also occur when one player spawns at a location where another player is currently standing.
  • A telefrag is a special kind of frag or kill that results when a player or monster stands on the location of a teleporter destination as another player teleports to that location. The monster or player who was originally standing at that location will instantly die. Telefrags can be strategically used by a Doom player to kill powerful monsters without using any ammo (one example is on level E4M2: Perfect Hatred, a player can enter a secret teleport to telefrag the Cyberdemon). Monsters are usually not permitted to teleport to a space that is occupied, preventing them from telefragging. The only situation in which they are permited to telefrag a player is when they try to teleport in MAP30 of any Doom II-based WAD, because it is needed by the spawn shooter cubes to spawn a new monster, so i
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dbkwik:quake/prope...iPageUsesTemplate
State
  • Telefrag
Effects
  • * Slow Down, Hand, Xelor's Sandglass, Time Theft and Clock removes/takes an additional AP from targets in this state. * Shriveling and Dark Ray deal increased damage to targets in this state. * Xelor's Dial deals damage and removes AP from enemies, while granting bonus AP to allies in this state. * Targets with the is state in the AoE of the Temporal Dust spell are teleported symmetrically around the spell's centre. * Loss of Motivation reduces the duration of effects on targets in this state. * Once per turn, if this state is applied to anyone, the Synchro summon is healed and receives a power increase. * If applied to the Synchro after it's initial turn, causes it to cast the End of Time spell.
abstract
  • A telefrag is a special kind of frag or kill that results when a player or monster stands on the location of a teleporter destination as another player teleports to that location. The monster or player who was originally standing at that location will instantly die. Telefrags can be strategically used by a Doom player to kill powerful monsters without using any ammo (one example is on level E4M2: Perfect Hatred, a player can enter a secret teleport to telefrag the Cyberdemon). Monsters are usually not permitted to teleport to a space that is occupied, preventing them from telefragging. The only situation in which they are permited to telefrag a player is when they try to teleport in MAP30 of any Doom II-based WAD, because it is needed by the spawn shooter cubes to spawn a new monster, so it will not get stuck inside any other thing (some source ports allow the player to remove this exception or apply it to all maps). This is also applicable when the map is played on Nightmare difficulty or with the -respawn parameter set. A player who is invulnerable or using the God mode cheat will not be protected from telefrags. A barrel that is placed on a teleporter destination can be telefragged and will explode as if it were shot, with the incoming player teleporting into the center of the explosion. Utilizing an intentional telefrag is considered cheating in a UV pacifist speedrun.
  • "Telefrag" was a term used by Earth Empire Marine Corps in the 34th century for the process of transmatting into the same position as someone else — the result was death. (PROSE: The Dark Path) On 20th century Earth, the Seventh Doctor altered the Imperial Daleks' transmat to perform a similar function by forcing "one half of the Dalek to materialise where its other half was materialising. The two halves tried to coexist at the same point. The resulting reaction destroyed it.". (TV: Remembrance of the Daleks)
  • File:Quake1.gif The Telefrag in the Quake series occurs when one player teleports to another player's or an enemy's location, If a Player or Monster is standing at a Teleporter exit, and another player enters the Teleporter, the player/monster at the exit will instantly be killed (often resulting in being Gibbed). Similarily, this can also occur when one player spawns at a location where another player is currently standing. Players might continuously Telefrag one another if the number of Spawn Locations is too small. It does not matter how much health the player or enemy had, they will still die because of the Telefrag. Due to this, the Telefrag is the most powerful attack in the Quake series; it causes instant death regardless of health or Armor. The Telefrag can be performed by you or your foes. Usually it is simply a case of bad luck, the player is given no warning prior to getting Telefragged. In the fast-paced nature of Deathmatch, it is uncommon to see someone got Telefraged, unless the player decides to camp at the Teleporter and someone uses it. In Quake, it is the only way to kill the final boss, Shub-Niggurath. By running into the Teleporter when the Spiked Sphere is inside Shub-Niggurath, she will explode and the player will beat the game. In Quake 4 Single Player, the Tactical Strogg and some strogg other units will use teleporter to reach your location, blocking their point of spawn will not telefrag you, but you will be pushed. Same goes for the final boss fight, where enemies cannot telefrag you.
  • Un telefrag es un tipo especial de fragmentación o muerte que se produce cuando un jugador o monstruo se encuentra en la ubicación de un teletransportador de destino cuando otro jugador se teletransporta a ese lugar. El monstruo o jugador que se encontraba originalmente en ese lugar muere al instante. Los telefrags se pueden utilizar estratégicamente por un jugador de Doom para destruir monstruos poderosos sin gastar nada de munición (un ejemplo es el nivel E4M2: Perfect Hatred, donde el jugador puede entrar en un teletransportador secreto y le produce un telefrag al Cyberdemon). A los monstruos generalmente no se les permite teletransportarse a un espacio que está ocupado, lo que les impide hacer telefrag. La única situación en la que les está permitido hacer telefrag al jugador es cuando tratan de teletransportarse en MAP30: Icon of Sin o en cualquier WAD basado en Doom II, porque es necesario por los shooter cubos de desove para generar un nuevo monstruo, por lo que no queda atascada en el interior de cualquier otra cosa (algunos source port permiten al jugador eliminar esta excepción o aplicarlo a todos los mapas). Esto también es aplicable cuando el mapa se juega en los niveles de dificultad NM o con el parámetro -respawn en la línea de comandos. Un jugador que es invulnerable o utiliza el truco Dios no estará protegida de los telefrags. Un barril que se coloca en un teletransportador destino puede hacer telefrag y va a explotar como si se le hubiera disparado, con el jugador entrante teletransportándose en el centro de la explosión.
  • Telefrag - specyficzny rodzaj fraga, który ma miejsce jeśli: * teleportujemy się na innym zawodniku przy użyciu Translocatora * wchodząc w teleport przeteleportujemy się na innego zawodnika * w momencie respawnu jeden z graczy stanie w najbliższej okolicy respawn pointu.
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