Scout Rifles are used primarily by Infiltrators for taking objectives, hacking, scouting, or frequently finding themselves in head-to-head combat. Each empire has 2 types of Scout Rifles:
* A lower-recoil, slightly faster-firing (than a semi-auto sniper rifle) semi-auto scout rifle with a mag-size of 12 bullets. It has 2 more bullets than its semi-automatic Sniper Rifle counterpart (albeit with less damage at range).
* An extremely accurate, moderately fast, fully automatic rifle with a debilitatingly small 24 round mag. The primary trade-offs between the two types are:
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| - Scout Rifles are used primarily by Infiltrators for taking objectives, hacking, scouting, or frequently finding themselves in head-to-head combat. Each empire has 2 types of Scout Rifles:
* A lower-recoil, slightly faster-firing (than a semi-auto sniper rifle) semi-auto scout rifle with a mag-size of 12 bullets. It has 2 more bullets than its semi-automatic Sniper Rifle counterpart (albeit with less damage at range).
* An extremely accurate, moderately fast, fully automatic rifle with a debilitatingly small 24 round mag. The primary trade-offs between the two types are:
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| - Scout Rifles are used primarily by Infiltrators for taking objectives, hacking, scouting, or frequently finding themselves in head-to-head combat. Each empire has 2 types of Scout Rifles:
* A lower-recoil, slightly faster-firing (than a semi-auto sniper rifle) semi-auto scout rifle with a mag-size of 12 bullets. It has 2 more bullets than its semi-automatic Sniper Rifle counterpart (albeit with less damage at range).
* An extremely accurate, moderately fast, fully automatic rifle with a debilitatingly small 24 round mag. The primary trade-offs between the two types are:
* Damage per second in a close-to-mid range fire fight, a match easily won by the full auto variants.
* Effectiveness at mid-to-long range, where the full-auto rifles greatly suffer from their small clip size and reliance on rapid headshots (made increasingly more difficult at longer ranges).
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