About: Time control   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Time Control is a spell from Fable II, that is a combination of the Slow Time and Assassin Rush spells in Fable and The Lost Chapters.

AttributesValues
rdfs:label
  • Time control
  • Time Control
rdfs:comment
  • Time Control is a spell from Fable II, that is a combination of the Slow Time and Assassin Rush spells in Fable and The Lost Chapters.
  • Every server day, or if you are rewarded, you get season starts. You use these if your llama refuses to move unless another season is started, or if you just want to. During hiking, if your llama's mood is low, you may click the little campfire picture down in the bottom right hand corner, where the N, S, E, and W signs are. You can choose how long you want your llama to rest, depending on how low their mood bar is. This will generate their mood, and you can continue hunting predators. The number of days you rest for will move you through the season, so only rest the minimum you have to.
  • A cheap spell that can effectively remove AP from a target or give the temporal focus state on allies and give AP.
  • Time control was a Force power developed by one of Kundun the Legend's apprentices. The apprentice immediately taught Kundun the power, and Kundun developed it afterward. He also taught his wife, Carol, who became a master of it, using the power to compensate for a lack of lightsaber combat abilities. Starkiller master it as well, having had the same objective as Carol. The power was characterized as a dark side power, but it did not create much damage.
dcterms:subject
Unlock
  • 2(xsd:integer)
dbkwik:swfanon/pro...iPageUsesTemplate
dbkwik:wakfu/prope...iPageUsesTemplate
Critical
  • *- HP **Ally : ***Temporal Focus ***% Chance: Accelerator+1 *Tock : **% chance: -1 AP
Range
  • 2(xsd:integer)
Element
  • Water
Type
  • Attack
Icon
  • Xelor Spell Time Control.png
Class
  • Xelor
Description
  • Depending on the swing of the pendulum, the Xelor either removes AP from his enemies or grants AP to an ally by focusing his ability to control time.
Cost
  • 1(xsd:integer)
Restrictions
  • *One use per target
Effect
  • *- HP *Tick : **Ally : *** ***% Chance: +1 *Tock : **% chance: -1 AP
AoE
  • Single Cell
abstract
  • Time Control is a spell from Fable II, that is a combination of the Slow Time and Assassin Rush spells in Fable and The Lost Chapters.
  • Every server day, or if you are rewarded, you get season starts. You use these if your llama refuses to move unless another season is started, or if you just want to. During hiking, if your llama's mood is low, you may click the little campfire picture down in the bottom right hand corner, where the N, S, E, and W signs are. You can choose how long you want your llama to rest, depending on how low their mood bar is. This will generate their mood, and you can continue hunting predators. The number of days you rest for will move you through the season, so only rest the minimum you have to.
  • A cheap spell that can effectively remove AP from a target or give the temporal focus state on allies and give AP.
  • Time control was a Force power developed by one of Kundun the Legend's apprentices. The apprentice immediately taught Kundun the power, and Kundun developed it afterward. He also taught his wife, Carol, who became a master of it, using the power to compensate for a lack of lightsaber combat abilities. Starkiller master it as well, having had the same objective as Carol. The power was characterized as a dark side power, but it did not create much damage.
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