Rockwoods are encountered as random encounters within the Claret Hollows and, even though weaker than sickwoods, have above-average stats as post-game monsters. They are a variation of the sickwood that has lost its poison, but in return improved their binding abilities. They are more of a nuisance than a threat but can also use healing magic, so focus on them as soon as the battle starts or they will just keep stalling for time while other enemies attack.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - Rockwoods are encountered as random encounters within the Claret Hollows and, even though weaker than sickwoods, have above-average stats as post-game monsters. They are a variation of the sickwood that has lost its poison, but in return improved their binding abilities. They are more of a nuisance than a threat but can also use healing magic, so focus on them as soon as the battle starts or they will just keep stalling for time while other enemies attack.
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dcterms:subject
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Weak
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Skills
| - Cure, Branch
- Poisonous Bind
- Toxic Breath, Branch Flurry
- Toxic Breath, Poison Sap
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Name
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dbkwik:etrian/prop...iPageUsesTemplate
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Exp
| - 3106(xsd:integer)
- 18000(xsd:integer)
- 19300(xsd:integer)
- ???
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at
| - 52(xsd:integer)
- 64(xsd:integer)
- 69(xsd:integer)
- 233(xsd:integer)
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Items
| - Writhing Wood, Poison Branch
- Azure Ore
- Squirming Vine
- Throbbing Vine
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Description
| - These trees are capable of independent motion, and their branches
are tipped with poison.
- This arboreal terror wraps its pliable branches around its prey to kill it.
- These trees are capable of independent motion, and their branches are tipped with poison.
- A tree that grows deep in the forest and emits toxins all around to mark its territory.
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Resist
| - Pierce
- None
- Status, Instant Death
- Stun, Sleep, Head Bind
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DF
| - 42(xsd:integer)
- 49(xsd:integer)
- 69(xsd:integer)
- 134(xsd:integer)
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HP
| - 738(xsd:integer)
- 817(xsd:integer)
- 1045(xsd:integer)
- 1153(xsd:integer)
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Immune
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abstract
| - Rockwoods are encountered as random encounters within the Claret Hollows and, even though weaker than sickwoods, have above-average stats as post-game monsters. They are a variation of the sickwood that has lost its poison, but in return improved their binding abilities. They are more of a nuisance than a threat but can also use healing magic, so focus on them as soon as the battle starts or they will just keep stalling for time while other enemies attack.
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