| Description
| - 2(xsd:integer)
- 3(xsd:integer)
- 5(xsd:integer)
- 6(xsd:integer)
- 214(xsd:integer)
- 216(xsd:integer)
- 320(xsd:integer)
- 560580(xsd:integer)
- Claw Swipe
- Chargeable
- The doppelgänger is 17 frames slower than Taokaka. In BlazBlue: Chronophantasma, this move is her Overdrive.
- Tao jumps back and glides to the opponent, then barrages them with multiple attacks. Jūbei delivers the final blow.
- Most drive loops require you to apply the j.D, so be sure to keep an eye out for them in the combo section.
- Be aware that you are prone to getting throw countered during the frame recovery and the execution.
- You can swipe your opponent out of the air and/or gatling your combos into it.
- Also, the first hit causes a little vacuum effect that sucks your opponent in.
- This is primarily used as a combo tool and for an occasional cross up if your looking for something faster than 2D, B Cancel.
- Tao leaps toward her opponent in one pounce. It can allow you to do some mix up maneuvers, but be aware that you're prone to getting Counter Hit while you're doing the leap.
- Diagonal Down Drive. While you're in the air, you can drive down diagonally towards your target.
- Allows Tao to glide backwards, diagonally up, then drive straight forward. Press 2 or 4 for an extra move.
- It comes out within 9 frames, but that is immensely fast for a heavy attack.
- Jumping Paw Attack. Like the rest of her 'A' command attacks, you can gatling into the following: Jump Normals, Cat Spirit Two!, or Drive Attacks.
- Tao can gatling any of her standing normals into a super.
- Landing a 3C gives you 90% proration, which can lead into a hefty 4k combo.
- You can charge the attack by holding the button, start up is 11 [frames] after button release, guard crush value is 1600 when you hold it 22~31 , guard crush value is 2800 when you hold it 32~35 .
- She can gatling into her 3C, 5C, specials or distortion drives.
- Can go into 6A, 5D-6, etc for corner carry 6C or 5D-B, 5C j.8D-A, air ender.
- Even if you gatling into a drive or special, EVERY character will have a response to it. Wallbounces on hit.
- The idea is to use a normal that has similar properties to her crawl.
- It does not have the greatest damage or proration, but you can gatling into stronger normals.
- So if a Ragna player air dashes in with a j.C, you can CH that by using a 3C.
- But if you miss, misjudge your opponent, or get baited, then you'll take your opponent's most damaging combo.
- Berserker Barrage style super. 1,900 damage after four hits
- A huge slash. Chargeable.
- Besides that this move serves no other purpose.
- Chargeable.
- Charging 2C does not increase damage or proration.
- Charging 6C does not increase damage, but increases the proration scaler.
- Distortion Drives are her only reversal.
- Double Paw Strike with Foot Sweep
- For example, "236236B -> 6B .
- A new move in BlazBlue: Chronophantasma. An aerial super that is devastating in Overdrive. Provides a knockdown.
- Hadouken Palm Strike
- Her foot sweep can only be blocked low.
- High block only.
- Does NOT hit low crouching characters OR characters who push you far back from perfect guarding.
- In CS:EX, it causes Fatal Counter.
- In CS:EX, its wallbounce properties were removed.
- If you miss, then your opponent will have all the time in the world to punish you.
- Jumping Claw Attack
- Jumping Leg Split Attack
- Low Paw Attack.
- Low Slide
- One of Tao's best standing normals in the game.
- Overhead Somersault Attack
- Pouncing super will not hit crouching opponents.
- Unlike her other normals, you can only gatling into her drive, specials or supers.
- Standing 2 hits
- Standing Claw Strike
- Standing Tiger Knee
- Standing paw slap
- This is her most damaging standing normal.
- This only applies while you're on the ground.
- It does not have fast execution and has lots of frame recovery , but if you score a Counter Hit, then be prepared to punish heavily.
- Projectile based attack that throws out random items depending on the input. 214A = Diagonal Projectile Apple, Pillow , or Bomb .
- This is the most commonly used gatling command after a 3C.
|