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| - The first long-ranged physical job, the Archer has the Aim action ability to strengthen their normal attack by waiting longer to act. To use it effectively requires the player to check the Active Turn list more frequently, as once the target has moved, the attack will fall to ground because, unlike magick, physical abilities cannot lock on the target while charging. This makes the last few Aim abilities effectively useless unless the target is afflicted with the Sleep, Stop, or Immobilize status effects.
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abstract
| - The first long-ranged physical job, the Archer has the Aim action ability to strengthen their normal attack by waiting longer to act. To use it effectively requires the player to check the Active Turn list more frequently, as once the target has moved, the attack will fall to ground because, unlike magick, physical abilities cannot lock on the target while charging. This makes the last few Aim abilities effectively useless unless the target is afflicted with the Sleep, Stop, or Immobilize status effects. Despite its name, aiming does not improve the hit rate over the regular Attack. Aiming can be disturbed halfway by various status ailments and by knockback (such as ramming with Rush), which can push the attacker or target away from their original position. To unlock Archer, the character must have Squire at level 2. Leveling this job to level 3 unlocks the Thief, while leveling it up to level 4 with Thief and Geomancer unlocks Ninja. It costs 5,200 JP to master in the PlayStation version, and 5,600 JP in Final Fantasy Tactics: The War of the Lions version.
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