rdfs:comment
| - When performed, a bolt of lightning is sent in a direction controlled using the Control Stick. If the move hits a target, it deals about 8% damage, and Lucas's has the interesting effect of knocking the opponent in a direction opposite that of the lighting's direction; in other words, the thunder knocks the opponent in the direction it hit from. Ness's PK Thunder hits people straight up in the air. However, using the PK Thunder will result in its user being unable to move and vulnerable to an opponent's attack, seeing as how the Control Stick is being used to guide the PK Thunder.
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abstract
| - When performed, a bolt of lightning is sent in a direction controlled using the Control Stick. If the move hits a target, it deals about 8% damage, and Lucas's has the interesting effect of knocking the opponent in a direction opposite that of the lighting's direction; in other words, the thunder knocks the opponent in the direction it hit from. Ness's PK Thunder hits people straight up in the air. However, using the PK Thunder will result in its user being unable to move and vulnerable to an opponent's attack, seeing as how the Control Stick is being used to guide the PK Thunder. PK Thunder has many interesting properties. If the tail, rather than the head, of the PK Thunder hits the opponent, it will deal less damage and stun the opponent less, but also will continue to fly. This is known as a "tail whip". If Ness is hit by an opponent while using the PK Thunder, the thunder will cease to be in his control and will travel in a straight path until it expires. The uncontrolled thunder can hit anybody, and not just Ness's opponents. This means that one can actually use the PK Thunder as a barrier, using the tail to intentionally block oneself from flying off the screen after being hit. This is called a "PK Thunder Barrier." If Ness's PK Thunder successfully hits an opponent, it disappears immediately after, while Lucas's PK Thunder goes through enemies after dealing damage, and is capable of scoring multiple hits. Since Lucas's PK Thunder does not disappear after hitting an opponent, it can be used as a Wall of Pain technique. The PK Thunder can also break Smash Balls, making it a good choice of attack if a Smash Ball has appeared on the stage, a long distance from Ness or Lucas.
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