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| - In stories where the characters travel to some distant location to achieve their goal, their journey will often be difficult, yet when they go home, things will be a lot easier. Indeed, the story may just show the protagonists arriving home without describing their return trip at all. This could lead to Fridge Logic, or there might be a good reason (such as the defeat of the Big Bad, whose minions were pursuing you) for this. If the boring journey back took just as long as the exciting journey there, but gets a fraction of the screentime, it's because of the Law of Conservation of Detail.
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| abstract
| - In stories where the characters travel to some distant location to achieve their goal, their journey will often be difficult, yet when they go home, things will be a lot easier. Indeed, the story may just show the protagonists arriving home without describing their return trip at all. This could lead to Fridge Logic, or there might be a good reason (such as the defeat of the Big Bad, whose minions were pursuing you) for this. If "getting there" is hard, but "getting back" is easy (or undescribed), it's this trope. Contrast The Homeward Journey, in which the whole focus of the plot is the attempt to get home. One of the main reasons this trope exists is to prevent Ending Fatigue after the main conflict has been resolved. Another, related, reason applies to video games. Leaving the player to backtrack through an entire empty level after completing the mission is about the worst thing a level designer can do, which is why many games provide a Door to Before right after the Boss Battle or even allow the characters to teleport home from wherever they please. Other games avert this trope by filling the area with a new batch of interesting enemies, changing the level layout, and/or adding a time limit. If the boring journey back took just as long as the exciting journey there, but gets a fraction of the screentime, it's because of the Law of Conservation of Detail. Examples of Boring Return Journey include:
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