About: Codex entry: Crafting (Inquisition)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

To craft new armor or weapons, you need a schematic and enough materials. The schematic determines the appearance and potential power of the crafted item. The materials determine the specific stats and powers that will be added to the new item. Each crafting schematic has one or more slots. Each slot accepts a specific number of materials of either metal, cloth, or leather. Fill all available slots to craft an item. There are five different types of crafting slots: utility, offense, defense, damage, and armor. You can freely remove and add existing upgrades or exchange them between different items.

AttributesValues
rdfs:label
  • Codex entry: Crafting (Inquisition)
rdfs:comment
  • To craft new armor or weapons, you need a schematic and enough materials. The schematic determines the appearance and potential power of the crafted item. The materials determine the specific stats and powers that will be added to the new item. Each crafting schematic has one or more slots. Each slot accepts a specific number of materials of either metal, cloth, or leather. Fill all available slots to craft an item. There are five different types of crafting slots: utility, offense, defense, damage, and armor. You can freely remove and add existing upgrades or exchange them between different items.
dcterms:subject
dbkwik:dragonage/p...iPageUsesTemplate
Appearances
px
  • 260(xsd:integer)
updates
  • Each part of the crafting and modifying armor screens unlocks additional portions
Name
  • Crafting
Text
  • To craft new armor or weapons, you need a schematic and enough materials. The schematic determines the appearance and potential power of the crafted item. The materials determine the specific stats and powers that will be added to the new item. Each crafting schematic has one or more slots. Each slot accepts a specific number of materials of either metal, cloth, or leather. Fill all available slots to craft an item. There are five different types of crafting slots: utility, offense, defense, damage, and armor. The type of slot determines the stat that will be generated from the material placed in it. For example, placing iron in a defense slot gives a bonus to melee defense, while putting it in the utility slot gives a bonus to strength. Experiment with different combinations of materials and slots to create unique items that fit your needs. Each crafting material has a predetermined stat value for each possible slot type, which you can view by examining the material. The final value of the stat coming from a slot is determined by multiplying this value by the number of materials placed in the slot. Upgrading an item adds the upgrade's stats to the item's stats, in addition to changing its appearance. For example, attaching a hilt with a +3 Cunning bonus to a sword adds this bonus to the sword. You can freely remove and add existing upgrades or exchange them between different items. New upgrades can be crafted in crafting stations.
Icon
  • Codex icon DAI.png
location DAI
  • Enter the crafting armor screen
category DAI
  • Tutorials
number DAI
  • 19(xsd:integer)
disamb
  • Inquisition
abstract
  • To craft new armor or weapons, you need a schematic and enough materials. The schematic determines the appearance and potential power of the crafted item. The materials determine the specific stats and powers that will be added to the new item. Each crafting schematic has one or more slots. Each slot accepts a specific number of materials of either metal, cloth, or leather. Fill all available slots to craft an item. There are five different types of crafting slots: utility, offense, defense, damage, and armor. The type of slot determines the stat that will be generated from the material placed in it. For example, placing iron in a defense slot gives a bonus to melee defense, while putting it in the utility slot gives a bonus to strength. Experiment with different combinations of materials and slots to create unique items that fit your needs. Each crafting material has a predetermined stat value for each possible slot type, which you can view by examining the material. The final value of the stat coming from a slot is determined by multiplying this value by the number of materials placed in the slot. Upgrading an item adds the upgrade's stats to the item's stats, in addition to changing its appearance. For example, attaching a hilt with a +3 Cunning bonus to a sword adds this bonus to the sword. You can freely remove and add existing upgrades or exchange them between different items. New upgrades can be crafted in crafting stations.
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