About: Strategic Analysis   Sponge Permalink

An Entity of Type : dbkwik:resource/HxRjbeMioDCKzauSMEb25w==, within Data Space : dbkwik.org associated with source dataset(s)

Strategic analysis is the:

AttributesValues
rdf:type
rdfs:label
  • Strategic Analysis
  • Strategic analysis
rdfs:comment
  • Strategic analysis is the:
  • There are plenty of games involving strategy. Tabletop, computer, miniatures, and so on, are used vastly to somehow reproduce conflicts. A large number of wargames are made of tabletop miniatures games. Warhammer and Confrontatiòn are two of the probably most played games all over the world, in their respective categories. Note that they each have something in common: building an army is expensive. It can be fun to paint and try new units, but budget is often limited. Here comes Strategic. It's intended to be a customizable engine, able to reproduce the behaviour of any strategic game, from chess to Warhammer 40K. It should be something like a framework, more than a game itself.
dcterms:subject
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  • 157(xsd:integer)
Icon Color
  • Blue
Icon Border
  • 3(xsd:integer)
dbkwik:avengersall...iPageUsesTemplate
Partof
  • Hero
Name
  • Strategic Analysis
Type
  • PassiveA
dbkwik:itlaw/prope...iPageUsesTemplate
Effects
  • Chance to put on enemies when they attack
Chance
  • 30(xsd:integer)
abstract
  • Strategic analysis is the:
  • There are plenty of games involving strategy. Tabletop, computer, miniatures, and so on, are used vastly to somehow reproduce conflicts. A large number of wargames are made of tabletop miniatures games. Warhammer and Confrontatiòn are two of the probably most played games all over the world, in their respective categories. Note that they each have something in common: building an army is expensive. It can be fun to paint and try new units, but budget is often limited. Here comes Strategic. It's intended to be a customizable engine, able to reproduce the behaviour of any strategic game, from chess to Warhammer 40K. It should be something like a framework, more than a game itself. Initially, the idea was to create an implementation of the rules of Warhammer 40K, allowing me to play-test armies without buying useless miniatures. Then, I thought that I would probably violate some trademark and/or copyright. So I decided to think big, aiming to develop a configurable engine, able to load and run a game described in an external package, independent from my software.
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