Killer Rooms is the 54th level in Chip's Challenge Level Pack 2. Slightly unorthodox room arrangements and odd tile combinations make for a deadly, but not very difficult, puzzle, in Dave Borgman traditional style. Slip under the thieves near the start and wait [3] combined for the tank and fireballs; zigzag left and right across the four rows, then move U 3R and hold south over the ice and force floor to speed things up (and avoid death by fireball). On the far right is a row of locks that opens up the exit.
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| rdfs:comment |
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| Level |
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| dcterms:subject | |
| chips available |
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| difficulty lynx |
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| bold lynx |
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| Password |
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| levelset | |
| bold difficulty ms |
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| bold ms |
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| bold complexity ms |
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| difficulty ms |
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| bold difficulty lynx |
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| bold complexity lynx |
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| Hint |
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| chips required |
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| Name |
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| dbkwik:chipschalle...iPageUsesTemplate | |
| Time |
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| abstract |
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