About: Star (3.5e Class)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

The star is very difficult to affect with spells, poisons, and traps thanks to her good saving throws and Mettle class feature. Although she is effective in range and melee, her damage output will usually be lower than a Monk or Fighter of the same level. Thanks to her speed and flight, the star makes a good scout and skirmisher, especially against enemies that fight with magic or status conditions. Abilities: Charisma adds to a star's armor class, saves, and ranged damage, while good physical scores assist her in melee. Races: Elves, Half-Elves, and those with fey blood commonly becomes stars.

AttributesValues
rdfs:label
  • Star (3.5e Class)
rdfs:comment
  • The star is very difficult to affect with spells, poisons, and traps thanks to her good saving throws and Mettle class feature. Although she is effective in range and melee, her damage output will usually be lower than a Monk or Fighter of the same level. Thanks to her speed and flight, the star makes a good scout and skirmisher, especially against enemies that fight with magic or status conditions. Abilities: Charisma adds to a star's armor class, saves, and ranged damage, while good physical scores assist her in melee. Races: Elves, Half-Elves, and those with fey blood commonly becomes stars.
dcterms:subject
author name
  • Real Sorceror
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 6(xsd:integer)
Status
  • 95.0
Balance
  • Wizard
abstract
  • The star is very difficult to affect with spells, poisons, and traps thanks to her good saving throws and Mettle class feature. Although she is effective in range and melee, her damage output will usually be lower than a Monk or Fighter of the same level. Thanks to her speed and flight, the star makes a good scout and skirmisher, especially against enemies that fight with magic or status conditions. Abilities: Charisma adds to a star's armor class, saves, and ranged damage, while good physical scores assist her in melee. Races: Elves, Half-Elves, and those with fey blood commonly becomes stars. Alignment: Any Starting Gold: 2d6×10 gp. Starting Age: As rogue
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