About: Aerodactyl (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

For the purposes of overcoming DR, Aerodactyl's natural weapons are treated as stone. Breath Weapon (Su): 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked.

AttributesValues
rdfs:label
  • Aerodactyl (3.5e Monster)
rdfs:comment
  • For the purposes of overcoming DR, Aerodactyl's natural weapons are treated as stone. Breath Weapon (Su): 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked.
dcterms:subject
author name
  • Koumei
full at
  • Bite +18 melee and 2 Claws +18 and 2 Wings +18 and Tail +18
Will
  • +6
Fort
  • +17
subtypes
  • Earth
DEX
  • 10(xsd:integer)
feats
  • Multiattack, Improved Multiattack, Improved Natural Attack , Heighten Breath
init
  • +0
str
  • 30(xsd:integer)
touch
  • 8(xsd:integer)
CHA
  • 10(xsd:integer)
Grapple
  • +28
adv
  • 11(xsd:integer)
BAB
  • +10
adopter
  • Quantumboost
Monster
  • Aerodactyl
sq
  • Blindsense 120 ft., Damage Reduction 10/adamantine, Fast Healing 5, Immunity to Disease, Poison, Electricity, Sleep and Paralysis
env
  • Warm Mountains .
Wis
  • 14(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • Standard
Skills
  • Intimidate +13, Jump +23, Spot +15, Survival +15
Speed
  • 30(xsd:integer)
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Solitary
Type
  • Dragon
Align
  • Usually Angry Neutral
con
  • 30(xsd:integer)
flat
  • 23(xsd:integer)
at
  • Bite +18 melee
Reach
  • 10(xsd:integer)
cr
  • 10(xsd:integer)
HD
  • 10(xsd:integer)
AC
  • 23(xsd:integer)
Space
  • 15(xsd:integer)
date adopted
  • 3(xsd:integer)
int
  • 6(xsd:integer)
HP
  • 165(xsd:integer)
SA
  • [[#Ancient Power
ref
  • +7
Size
  • Huge
abstract
  • For the purposes of overcoming DR, Aerodactyl's natural weapons are treated as stone. Breath Weapon (Su): 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked. Ancient Power (Su): Once per minute, Aerodactyl can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Aerodactyl will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage). Hatred (Ex): Aerodactyls hate all dinosaurs and primeval creatures. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software