About: Evidence Room   Sponge Permalink

An Entity of Type : dbkwik:resource/Ezf2JHFpfyRwN-pAcJj5Bw==, within Data Space : dbkwik.org associated with source dataset(s)

The Evidence room is an area of the Raccoon City police Department featured both in Resident Evil 2 and Resident Evil 3: Nemesis. During the outbreak, the evidence room was used to shelter injured officers after the conflict in the northwest corridor and operations room. The door leading to the west wing corridor was locked to prevent zombies from gaining access to the area. On September 28, the injured officers succumbed to the virus and overran the west office, where the remaining officers were seeking shelter.

AttributesValues
rdf:type
rdfs:label
  • Evidence Room
  • Evidence room
rdfs:comment
  • The Evidence room is an area of the Raccoon City police Department featured both in Resident Evil 2 and Resident Evil 3: Nemesis. During the outbreak, the evidence room was used to shelter injured officers after the conflict in the northwest corridor and operations room. The door leading to the west wing corridor was locked to prevent zombies from gaining access to the area. On September 28, the injured officers succumbed to the virus and overran the west office, where the remaining officers were seeking shelter.
  • The police department evidence room is a storage and archival room for evidence from cases that have been solved but not permanently closed. The evidence is contained in lockers belonging to the detectives who presided over the cases. Each locker's handle contains fingerprint recognition technology that allows only the locker owner's fingerprints to open it. However, the technology is low-key enough that not all of locker users are aware of it. A light shows when the locker is open.
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Residents
Game
  • Resident Evil 2 ''Resident Evil 3: Nemesis
Name
  • Evidence Room
  • Evidence room, sector 3
Items
  • RE2 *Plastic Explosive *Film *Film *Shotgun Shells *Bow Gun Bolts RE3 *Blue Gem *Emblem Key *Gun Powder B
Links
Enemies
  • RE2 *Zombie
Area
OST
evidence
  • Evidence Locker
  • Evidence Room Floor Plans
  • Rubber Glove
  • Unstable Jar
  • Bloodstain
  • Marshall's Prints
abstract
  • The police department evidence room is a storage and archival room for evidence from cases that have been solved but not permanently closed. The evidence is contained in lockers belonging to the detectives who presided over the cases. Each locker's handle contains fingerprint recognition technology that allows only the locker owner's fingerprints to open it. However, the technology is low-key enough that not all of locker users are aware of it. A light shows when the locker is open. Every year in February, evidence from cases that are over two years old are transferred to an underground vault, and the case is closed forever. This is called evidence transferal. However, closed cases can still be referenced in other ongoing cases.
  • The Evidence room is an area of the Raccoon City police Department featured both in Resident Evil 2 and Resident Evil 3: Nemesis. During the outbreak, the evidence room was used to shelter injured officers after the conflict in the northwest corridor and operations room. The door leading to the west wing corridor was locked to prevent zombies from gaining access to the area. On September 28, the injured officers succumbed to the virus and overran the west office, where the remaining officers were seeking shelter.
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