About: Stunner (Final Fantasy II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

The Stunner is a type of rodent-like enemy from Final Fantasy II. It appears first on the Palamecian Dreadnought and later in the Tropical Island; usually turning up in large packs of their own species or with Wererats. Its physical attack may inflict the Paralysis status effect, effectively taking a character out of the fight. The best way to deal with a large group of Stunners is to attack quickly and thin out their numbers, lessening the possibility of the status effect becoming a significant problem.

AttributesValues
rdfs:label
  • Stunner (Final Fantasy II)
rdfs:comment
  • The Stunner is a type of rodent-like enemy from Final Fantasy II. It appears first on the Palamecian Dreadnought and later in the Tropical Island; usually turning up in large packs of their own species or with Wererats. Its physical attack may inflict the Paralysis status effect, effectively taking a character out of the fight. The best way to deal with a large group of Stunners is to attack quickly and thin out their numbers, lessening the possibility of the status effect becoming a significant problem.
dcterms:subject
bestiary
  • 20(xsd:integer)
GBA Location
PSP Location
PSP image
PSP Abilities
  • Normal Attack may cause Paralysis.
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
PS
  • Stunner
GBA
  • Stunner
Romaji
  • Sutanā
PS Accuracy
  • 2(xsd:integer)
DSOP
  • Stunner
PS Evasion
  • 1(xsd:integer)
NES MP
  • 0(xsd:integer)
NES Item Dropped
  • None
NES Evasion
  • 1(xsd:integer)
GBA MP
  • 0(xsd:integer)
PS MP
  • 0(xsd:integer)
GBA Rank
  • 3(xsd:integer)
NES Rank
  • 3(xsd:integer)
PS Rank
  • 3(xsd:integer)
NES
  • Stunner
Japan
  • スタナー
PREV
  • Wererat
NEXT
  • Dead Head
PSP
  • Stunner
PS Magic Defense
  • 2(xsd:integer)
NES Attack
  • 17(xsd:integer)
GBA Abilities
  • Normal attack may cause Paralysis.
PS Defense
  • 17(xsd:integer)
PS Abilities
  • Normal attack may cause Paralysis.
PS HP
  • 100(xsd:integer)
GBA HP
  • 100(xsd:integer)
GBA image
NES Abilities
  • Normal attack may cause Paralysis.
NES Gil Awarded
  • 50(xsd:integer)
GBA Attack
  • 17(xsd:integer)
GBA Accuracy
  • 2(xsd:integer)
GBA Magic Defense
  • 2(xsd:integer)
PS image
NES Magic Defense
  • 2(xsd:integer)
GBA Gil Awarded
  • 75(xsd:integer)
GBA Item Dropped
  • None
PS Weakness
  • Nothing
NES Defense
  • 17(xsd:integer)
PS Location
GBA Evasion
  • 1(xsd:integer)
PS Gil Awarded
  • 50(xsd:integer)
NES Accuracy
  • 2(xsd:integer)
GBA Defense
  • 17(xsd:integer)
NES Location
PS Attack
  • 17(xsd:integer)
NES HP
  • 100(xsd:integer)
NES image
PSP Accuracy
  • 2(xsd:integer)
PSP MP
  • 0(xsd:integer)
PSP Defense
  • 17(xsd:integer)
PSP Gil Awarded
  • 75(xsd:integer)
PSP Item Dropped
  • None
PSP Evasion
  • 1(xsd:integer)
PSP Magic Defense
  • 2(xsd:integer)
PSP Rank
  • 3(xsd:integer)
PSP Attack
  • 17(xsd:integer)
PSP HP
  • 100(xsd:integer)
abstract
  • The Stunner is a type of rodent-like enemy from Final Fantasy II. It appears first on the Palamecian Dreadnought and later in the Tropical Island; usually turning up in large packs of their own species or with Wererats. Its physical attack may inflict the Paralysis status effect, effectively taking a character out of the fight. The best way to deal with a large group of Stunners is to attack quickly and thin out their numbers, lessening the possibility of the status effect becoming a significant problem.
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