Latest & Greatest Stuff!
* The Taunt ring turned out to have been broken since Open Beta was launched. That is fixed now and you should find that ring much more useful now.
* The repeatable Gauntlet/Throne series in Otami Ruins should be fixed now so that, if you were stuck previously, you can play it again now.
* The second part of the Willpower changes goes live in this update. The change this time is that if a ring has both damage *and* willpower effects, then you use Accuracy/Dodge to determine the damage hit, and then you also have to do a Success Chance/Willpower check to make the Willpower effect work *if* the regular attack hit also.
* Buff and Crowd Control ring durations were extended. Crowd Control rings only got slight increases, but Buff rings were generally doubled in duration . The intent here is to let the buffs last longer so you don't feel you need to constantly reapply them.
* Divinity and Healing Halo were fixed so that they now increase your stamina and health even when you're standing . Of course, they're more effective when Kneeling...but this helps them be much more useful in combat situations.
* The Ghost ring should no longer make you turn invisible when using it.
* It turns out that Crowd Control and Debuff rings were *not* generating Hate from monsters. They do that now. So those of you using those rings may find that you're attracting a lot more attention than you used to do. You've been warned! :)
* Further optimizations have been made to a few rings. We still have more of those optimizations still to come, but the work is on-going and you should see more performance improvements after this update.
* It's now easier to enter the end-boss room after you throw the security switches.
* We added lots of mini-map flags to help players find their way back to the rewarding NPCs when they're on the final step of a task.
* Blaze now properly grants her ring reward when "Aiding the Twins" is completed.
Wiki Notes
*Game updated to version S31307.