About: Chibi-Robo (Super Smash Flash 2)/100% ledge attack   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

As of 0.9b, this move does not exist. Instead, the game always uses Chibi-Robo's regular ledge attack, regardless of damage taken. * ledge * duration: 16 (no intangible) * hitboxes: 12-13 * can fall off: no * maintain speed: yes * attack box * damage: 7 * priority: 2 * hitstun: 3 * self hitstun: 0 * direction: 40 * power: 130 * knockback const: 40

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  • Chibi-Robo (Super Smash Flash 2)/100% ledge attack
rdfs:comment
  • As of 0.9b, this move does not exist. Instead, the game always uses Chibi-Robo's regular ledge attack, regardless of damage taken. * ledge * duration: 16 (no intangible) * hitboxes: 12-13 * can fall off: no * maintain speed: yes * attack box * damage: 7 * priority: 2 * hitstun: 3 * self hitstun: 0 * direction: 40 * power: 130 * knockback const: 40
dbkwik:mcleodgamin...iPageUsesTemplate
abstract
  • As of 0.9b, this move does not exist. Instead, the game always uses Chibi-Robo's regular ledge attack, regardless of damage taken. * ledge * duration: 16 (no intangible) * hitboxes: 12-13 * can fall off: no * maintain speed: yes * attack box * damage: 7 * priority: 2 * hitstun: 3 * self hitstun: 0 * direction: 40 * power: 130 * knockback const: 40
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