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An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

This is an album of cards that increase your maximum SP, your SP recovery, your actual SP with a triggered condition or reduce SP consumption of skills. __TOC__

AttributesValues
rdfs:label
  • Increase SP (Spell Points) Cards
rdfs:comment
  • This is an album of cards that increase your maximum SP, your SP recovery, your actual SP with a triggered condition or reduce SP consumption of skills. __TOC__
dcterms:subject
Item ID
  • 4010(xsd:integer)
  • 4288(xsd:integer)
  • 4438(xsd:integer)
dbkwik:ragnarok/pr...iPageUsesTemplate
Name
  • Succubus
  • Caterpillar
  • Pharaoh
  • Dracula
  • Banshee
  • Nereid
  • Incubus
  • Driller
  • Willow
  • Carat
  • Diabolic
  • Sohee
  • Lady Tanee
  • Wicked Nymph
  • Weird Coelacanth
  • Zombie Master
  • Deleter
  • Acidus
  • Ant Larva
  • Beetle King
  • Eggyra
  • False Angel
  • Gig
  • Phendark
  • Ragged Zombie
  • Tri Joint
  • Zombie Guard
  • Zombie Slaughter
pre/suffix
  • ???
  • Mental
  • Smart
  • Spiritual
  • Nightmarish
  • Wise
  • Maestro
  • Violent
  • Power Draining
  • Prodigy
  • Low Level
  • Manful
  • Soul-Enchanted
  • Lunatic
  • Fatasm
  • Soul Collector's
  • Soul Gain
  • of Angel Soul Eater
  • of Beast Soul Eater
  • of Demon Soul Eater
  • of Dragon Soul Eater
  • of Insect Soul Eater
  • of Kirin
  • of Marine Soul Eater
  • of Plant Soul Eater
  • of Undead Soul Eater
  • of Witch
compound
  • Armor
  • Shield
  • Weapon
  • Accessory
  • Headgear
  • Footgear
imagewidth
  • 250(xsd:integer)
Description
  • INT+1.
  • HP-100.
  • SP+100.
  • Mage Class: Inflict 20% more damage with Soul Strike, Napalm Beat, and Napalm Vulcan.
  • Reduce SP Consumption of skills by 30%.
  • Double Banana's healing rate.
  • Add a 2% chance of gaining Banana each time a monster is killed.
  • MDEF + 50
  • MaxSP + 5%
  • Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
  • Gain 5 SP each time an [Angel] monster is killed by a Physical Melee Damage. Drain 5 SP as the weapon is unequipped.
  • Gain 5 SP each time a [Formless] monster is killed by a Physical Melee Damage. Drain 5 SP as the weapon is unequipped.
  • Gain 5 SP each time an [Undead] monster is killed by a Physical Melee Damage. Drain 5 SP as the weapon is unequipped.
  • Restores 1 SP to the user when receiving a physical attack.
  • Gain 10 SP each time an enemy is killed by a Physical Melee Damage. Reduces natural SP recovery by 100%. Drain 100 SP as the armor is unequipped.
  • HP Recovery-20%
  • INT+2
  • INT-3.
  • Increase Physical or Magical Damage by 1%.
  • Max HP+1000
  • Max HP-40%.
  • Max SP+15%.
  • Max SP+150.
  • Max SP+50%.
  • Max SP+50.
  • Max SP+80.
  • Maximum SP+10.
  • Maximum SP+40
  • Recover 50 HP, when killing a monster.
  • Refine Rate 9~10: Max SP+150.
  • SP Recovery - 100%
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