This is an album of cards that increase your maximum SP, your SP recovery, your actual SP with a triggered condition or reduce SP consumption of skills. __TOC__
| Attributes | Values |
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| rdfs:label
| - Increase SP (Spell Points) Cards
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| rdfs:comment
| - This is an album of cards that increase your maximum SP, your SP recovery, your actual SP with a triggered condition or reduce SP consumption of skills. __TOC__
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| dcterms:subject
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| Item ID
| - 4010(xsd:integer)
- 4288(xsd:integer)
- 4438(xsd:integer)
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| dbkwik:ragnarok/pr...iPageUsesTemplate
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| Name
| - Succubus
- Caterpillar
- Pharaoh
- Dracula
- Banshee
- Nereid
- Incubus
- Driller
- Willow
- Carat
- Diabolic
- Sohee
- Lady Tanee
- Wicked Nymph
- Weird Coelacanth
- Zombie Master
- Deleter
- Acidus
- Ant Larva
- Beetle King
- Eggyra
- False Angel
- Gig
- Phendark
- Ragged Zombie
- Tri Joint
- Zombie Guard
- Zombie Slaughter
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| pre/suffix
| - ???
- Mental
- Smart
- Spiritual
- Nightmarish
- Wise
- Maestro
- Violent
- Power Draining
- Prodigy
- Low Level
- Manful
- Soul-Enchanted
- Lunatic
- Fatasm
- Soul Collector's
- Soul Gain
- of Angel Soul Eater
- of Beast Soul Eater
- of Demon Soul Eater
- of Dragon Soul Eater
- of Insect Soul Eater
- of Kirin
- of Marine Soul Eater
- of Plant Soul Eater
- of Undead Soul Eater
- of Witch
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| compound
| - Armor
- Shield
- Weapon
- Accessory
- Headgear
- Footgear
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| imagewidth
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| Description
| - INT+1.
- HP-100.
- SP+100.
- Mage Class: Inflict 20% more damage with Soul Strike, Napalm Beat, and Napalm Vulcan.
- Reduce SP Consumption of skills by 30%.
- Double Banana's healing rate.
- Add a 2% chance of gaining Banana each time a monster is killed.
- MDEF + 50
- MaxSP + 5%
- Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
- Gain 5 SP each time an [Angel] monster is killed by a Physical Melee Damage. Drain 5 SP as the weapon is unequipped.
- Gain 5 SP each time a [Formless] monster is killed by a Physical Melee Damage. Drain 5 SP as the weapon is unequipped.
- Gain 5 SP each time an [Undead] monster is killed by a Physical Melee Damage. Drain 5 SP as the weapon is unequipped.
- Restores 1 SP to the user when receiving a physical attack.
- Gain 10 SP each time an enemy is killed by a Physical Melee Damage. Reduces natural SP recovery by 100%. Drain 100 SP as the armor is unequipped.
- HP Recovery-20%
- INT+2
- INT-3.
- Increase Physical or Magical Damage by 1%.
- Max HP+1000
- Max HP-40%.
- Max SP+15%.
- Max SP+150.
- Max SP+50%.
- Max SP+50.
- Max SP+80.
- Maximum SP+10.
- Maximum SP+40
- Recover 50 HP, when killing a monster.
- Refine Rate 9~10: Max SP+150.
- SP Recovery - 100%
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