__TOC__ Expected rate of damage (EROD) is a hypothetical value calculated to give the player an indication of how fast a weapon can inflict damage. EROD is in essence "damage per turn" and is analogous to Damage Per Second in a real-time game. Assumptions used for EROD are that the player’s accurracy stat is equal to the target’s dodge stat and that the target has an armour stat of 0. Variables that affect EROD are the weapon type, the weapon upgrade level, and player strength. EROD = chanceToHit * averageDamage / weaponDelay
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