Attributes | Values |
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rdf:type
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rdfs:label
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req
| - None
- Praying individual must not have engaged in battle in the past 30 seconds.
- Praying individual must be on the verge of death.
- Praying individual must not have had killed any characters in the past five minutes.
- Praying individual must not have had killed any characters in the past 30 seconds.
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dbkwik:imagine/pro...iPageUsesTemplate
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Name
| - Annihilation
- Restoration
- Redemption
- Retribution
- Revelation
- Pacifism
- Impression
- Assignment
- Communion
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Use
| - None
- Sacrifices the entire party .
- The praying character, not recoverable.
- The praying character, recoverable only through the prayer Restoration.
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Religion
| - Divinity
- Chaotic
- Transcendentalism
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Act
| - 3.0
- Ritual involving praying individual and target allied character; must not be interrupted to work
- Minimal prayer stance
- Minimal prayer stance, uninterruptible by death
- Prayer stance
- Prayer stance ; cannot move
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Effect
| - 6.0
- Character's soul is sacrificed to the Hells in exchange for continued existence of character in battle. Such a character would turn on the sacrificing party's enemies but would then turn on the sacrificing party thereafter. The character would also be invulnerable to destruction by death for two minutes, so if battle ends before that time the sacrificing party will have to flee the wrath of the Assigned character.
- At the end of the Restoration prayer , all Assigned former allies within 200 yards return to control of player commanding praying party. This is the only counter to Assignment. It is also hard to complete due to the fact that the Assigned are invulnerable to destruction by death until two minutes have passed, and this effect only works after those two minutes have passed, placing the party at a grave threat.
- After five seconds of this prayer, two Annihilators will erupt from the ground to do battle against any enemies in the vicinity. Annihilators are invulnerable to destruction by death and are also incredibly powerful in melee combat. Ending the prayer causes the Annihilators to erupt, releasing a deadly shockwave that kills the entire party regardless of where they are. The only hope of victory for the player is to use a Phoenix Fire tonic to bring at least one party member back to life.
- At the end of the Impression prayer , near-permanently impresses one of several magical effects that are normally found only on items or artifacts on target allied character at the cost of praying individual's life. Praying individual may NOT be brought back to life using Phoenix Fire - this is a permanent sacrifice - so players must choose wisely.
- Prevents battle from waging within 50 yards of praying individual. Inactivates the moment the praying individual moves.
- Allows control over, communication through, and sight from viewpoint of, nearby neutral critters. These often are not useful in combat, but may be useful in stealth scouting.
- If while this prayer is activated the opposing party uses a Phoenix Fire tonic, praying individual is brought back to life as well free of charge. This turns off Redemption.
- At the end of the Revelation prayer , identifies properties of a magical artifact or item.
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