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Activation time, noted by the icon in game and sometimes also called casting time, is the length of time (in seconds) it takes from starting to use a until that skill takes effect. Activation time is also called casting time, particularly when referring to the activation time of spells. Activation time has concrete effects on gameplay:

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  • 施展時間
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  • Activation time, noted by the icon in game and sometimes also called casting time, is the length of time (in seconds) it takes from starting to use a until that skill takes effect. Activation time is also called casting time, particularly when referring to the activation time of spells. Activation time has concrete effects on gameplay:
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dbkwik:guild-wars/...iPageUsesTemplate
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  • Activation time, noted by the icon in game and sometimes also called casting time, is the length of time (in seconds) it takes from starting to use a until that skill takes effect. Activation time is also called casting time, particularly when referring to the activation time of spells. Activation time has concrete effects on gameplay: * The shorter the activation time of your skills, the more skills you can activate. This seems obvious, but it's important. Remember, some skills have an which cannot be reduced. * You can't move while activating skills with activation times or attacks with no explicit activation time listed. * Shorter skills allow you to react more quickly. For instance, if someone casts on you when you start to activate , your health will be drained most of the six seconds before you can cast (unless you abort the Resurrect, wasting some time and all of the energy spent on it). * The longer the activation time of a , the easier it is for opponents to use skills against you. It is difficult to consistently interrupt skills with activation times of less than one second, and relatively easy to interrupt skills that take two seconds or longer to activate.
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