Syntax: +escape +escape (when under attack) +escape to This command may be used on your combat turn, and whisks you out of harm's way. If you are out of escapes and in a potentially-lethal situation, you're out of luck. If you are in a deadly situation, want to leave, and feel that you should not have to +escape to get away, contact a Judge. For policy on +Escapes, see NEWS ESCAPES. Syntax 2: If you're under attack or someone is trying to +kill you, spend one +escape to automatically avoid being injured/killed. For additional information on how to thwart +escapes, see +help +trap.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - Syntax: +escape +escape (when under attack) +escape to This command may be used on your combat turn, and whisks you out of harm's way. If you are out of escapes and in a potentially-lethal situation, you're out of luck. If you are in a deadly situation, want to leave, and feel that you should not have to +escape to get away, contact a Judge. For policy on +Escapes, see NEWS ESCAPES. Syntax 2: If you're under attack or someone is trying to +kill you, spend one +escape to automatically avoid being injured/killed. For additional information on how to thwart +escapes, see +help +trap.
|
| dcterms:subject
| |
| abstract
| - Syntax: +escape +escape (when under attack) +escape to This command may be used on your combat turn, and whisks you out of harm's way. If you are out of escapes and in a potentially-lethal situation, you're out of luck. If you are in a deadly situation, want to leave, and feel that you should not have to +escape to get away, contact a Judge. For policy on +Escapes, see NEWS ESCAPES. Syntax 1: Under normal circumstances, a non-incapacitated character can simply type +escape, spending one escape, to escape from a dangerous circumstance and reach an unoccupied area on the same planet. They can turn up ANYWHERE. ANYWHERE. A fatally injured character spends two escapes to escape. Syntax 2: If you're under attack or someone is trying to +kill you, spend one +escape to automatically avoid being injured/killed. Syntax 3: +escape to costs one escape (or two if you are incapacitated) and moves you to a nearby planet or ship, simulating some sort of spaceship getaway. For additional information on how to thwart +escapes, see +help +trap.
|